Patrick Söderlund, the CEO of Embark Studios, continues his defense of the company’s decision to inscribe text-to-image AI into the ARC Raiders development process, asserting that this consideration is indispensable for the expansion of creativity, but not to replace human creativity. In a recent interview with GamesBeat , he stressed that these are the exact tools that allow a team to realize concepts that are often technically or financially impossible for an organization of mid-sized stature. He insisted that the aim of AI implementation would recognize work that is menial, repetitive precision tasks typically done by junior staff members, or grunt work: “Free that time for creative work.”
Critics argue that ARC Raiders is only a symptom of a bigger unrest in the industry about the feared disintegration of artists, voice actors, and writers. Specifically, critics voice concern about the dangerous precedent set by Embark’s use of AI asset generation, from environmental texture to voiceover. However, Söderlund countered that Embark did not forego hiring traditional artists just to save money but described the technology as a “terrific boon” by which smaller teams can punch above their weight in creating high-fidelity experiences that can compete with the industry’s top-tier “AAA” productions.
Embark is no stranger to being under fire for its technology. The studio had earlier confirmed AI voice for The Finals, a move hotly contested by some voice actors. According to Söderlund’s latest defense, the studio considers AI an evolution of the development pipeline that, he says, was with procedural generation or motion capture. By removing the creative bottleneck of the more tedious parts of asset creation, they hope to realize faster iterative updates and more reactive gameplay loops for their extraction shooter.
In the meantime, as the ARC Raiders buildup goes along, the industry will be watching how players react to a title so openly made on these new technology applications. While the ethical debate is not even close to being resolved, Embark seems to see a way forward for itself hoping that in the end the kill of the game will vindicate its more controversial ways of getting there. As for now, Söderlund’s message is for the community to be patient and ask skeptics to think beyond the “AI” label and to measure the game against the integrity and polish that would be felt in the actual player experience.