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Civilization 7 Gets New Update 1.24 with Wonder Rebalancing, Fixes to Age Transition, AI Improvements and many more

Shouvik Bose by Shouvik Bose
August 20, 2025
in News
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Civilization 7

Civilization 7 has received a new update 1.24 which is focused on fine tuning some of the core gameplay systems along with bringing tons of quality of life improvements addressing long-standing community feedback, to make the overall experience more enjoyable and engaging for all players. The update makes huge adjustments to the game’s Wonder systems with lots of Age Transition improvements plus tons of smaller changes in Civilization 7’s control and UI as well, ensuring a far more smoother and satisfying experience.

And even though Civilization 7 hasn’t quite turned out to be the critical and commercial success that developer Firaxis aimed with the game, as clearly evident by it’s current ‘mixed’ player review rating on Steam along with much lower player counts than Civilization 6 and even than the decade old Civilization 5, but the unwavering commitment from the developers to enhance the overall gameplay in numerous ways is definitely something that needs to be lauded. It’s not all about the bottom line, not always at least.

Here are some of the patch notes including the various changes and improvements brought by the latest update:

Wonder Balance

  • Adjusted unlock locations for Wonders for better progression flow.
  • Expanded placement conditions: e.g., relaxed Desert restriction for Pyramids, added Grassland Mountains for Machu Pikchu.
  • Nerfed must-pick Wonders such as Gate of All Nations and House of Wisdom.
  • Buffed numerous Wonders to increase their strategic appeal.
  • Fixed issues where terrain-enhancing Wonders lost their effects when improvements were built over them.
  • Full list includes changes across Antiquity, Exploration, and Modern Age Wonders, with reworks to Petra, Oracle, Forbidden City, Machu Pikchu, Eiffel Tower, and more.

Gameplay

  • Advisor warnings reworked: tech and civics trailing alerts removed for higher difficulties, Wonder competition alerts expanded to all Ages.
  • New advisor warning added for unassigned Codexes.
  • Alliances now persist through Age Transitions when Continuity setting is active.
  • More gold and influence carried over during transitions.

AI Improvements

  • Smarter trade logic and peace deal handling.
  • Better transition of Independents into City-States.
  • AI leaders no longer break alliances immediately upon forming them.
  • Enhanced naval pathfinding to avoid unnecessary ship damage.
  • Aggressively pursues victory projects in later stages.

Camera & Controls

  • Edge-panning option restored for mouse users.
  • Controller navigation improved for smoother camera and map interactions.

Diplomacy & Economy

  • Fixed inaccuracies in Civilopedia descriptions of war weariness.
  • Corrected War Support calculations during surprise wars.
  • Adjusted yields and building conditions for specific Wonders and structures.

Military

  • Fixed targeting issues with Defensive Perimeter and ranged attacks during Focus Fire.
  • Improved Commander abilities and reinforcement handling during Age Transitions.
  • Corrected unit sight and movement bugs in multiplayer.
  • Balanced various promotions and ability effects.

UI and Civilopedia

  • Fixed spacing, alignment, and missing gameplay info in leader menus.
  • Resolved controller-specific UI issues and prompt errors.
  • Updated numerous tooltips and text inconsistencies.

Narrative & Events

  • Corrected broken event triggers and reward tooltips.
  • Adjusted yields, conditions, and quest progress tracking for multiple narrative events.

Audio

  • Improved localization, narration, and quality-of-life across leader and UI audio.
  • Added new SFX for narrative rewards and multiplayer notifications.
Tags: Civilization 7Update
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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