Developer Funcom has just dropped a huge patch that adds a lot of big changes to Dune: Awakening and helps create a more rewarding and engaging experience for all players, regardless of whether they prefer PvP or PvE in their gameplay, along with a boatload of fixes and technical improvements.
“The PvE area has been adjusted to encompass the entire southern half of the Deep Desert map,” Funcom confirmed in the latest patch notes. “This means that players who have no interest in PvP should be able to find what they want without engaging in PvP. Imperial Testing Stations, caves, and so forth found in this area are thus now PvE.”
Check out some of the patch notes below to see what has changed in Dune: Awakening:
Dune: Awakening Patch Notes 1.1.0.17
Deep Desert
The PvE area has been adjusted to encompass the entire southern half of the Deep Desert map.
- This means that players who have no interest in PvP should be able to find what they want without engaging in PvP. Imperial Testing Stations, caves, and so forth found in this area are thus now PvE.
- Control Points and Shipwrecks will, however, continue to be PvP throughout the entire map, which means you will find localized pockets of PvP within the PvE section still. Similar to how Shipwrecks are PvP in Hagga Basin.
To retain the Risk vs Reward setup for the Deep Desert:
- The majority of Control Points will exist in the northern part.
- The density of resources increases the further north you go. This includes high-density clusters of valuable resources.
- The largest spice fields will also spawn in the north.
As part of these changes, we have made some balancing adjustments in the Deep Desert:
The lower half of the Deep Desert now offers PvE loot that is balanced toward shared loot and PvE activities. You may find better loot in the more dangerous PvP area located further north on the map. In the PvE area, for example, each player gets their own loot and can expect to receive one schematic. In the PvP area, loot is distributed on a “first come, first served” basis, with higher quantities of everything. Players can expect to find 2–6 schematics there, which are among the rarest.
Plasteel plates can only be found in PvP zones.
The amount of active medium spice fields has been reduced from 8 to 5.
The number of active small spice fields has increased from 20 to 22.
The spawn rate of Titanium and Stravidium has been reduced in the PvE areas so that large quantities only spawn in the far-out PvP areas.
The number of nodes in resource hotspots in the PvE part of the map has been reduced.
The respawn time of Titanium and Stravidium has increased from 30 to 45 minutes.
- Some Imperial Testing Stations are still in the PvP region, and players who want all schematics available each week will want to visit both the PvP and PvE Imperial Testing Stations. Keep in mind the loot in them rotates each week, so even if you’re not interested in PvP, you could obtain it at a later date if you’re not able to trade for it or buy it off the Exchange.
Aside from these fundamental level changes, the patch also brings adjustments and tweaks to the game’s vehicles, combat, travel and further improves it’s stability and other technical issues. You can check out the full patch notes in the game’s official Steam page.