Borderlands 4 developer Gearbox Software is going to rock the looter-shooter franchise by leaving out the popular Mayhem Mode modifiers. The development, the Creative Director Graeme Tiggins explains, hints towards a change in how the challenge will be brought to the players in its post-game material.
Mayhem Mode, introduced in Borderlands 3, permitted players to increase the difficulty of the game following a single playthrough. This was done through a set of modifiers that changed enemy actions, taken damage, and even added in special attacks. Though these modifiers created a challenge factor, Tiggins criticized the mechanic as they only tweaked enemies minimally and were not punishing as intended.
Rather than using modifiers, Borderlands 4 will instead use new systems to increase the difficulty. Tiggins was tight-lipped on the details, but promised fans that combat would indeed be tougher without the Mayhem Modifiers in place. A confirmed shift is the “ordinance” system for heavy guns and grenades, where it eliminates the dependency on ammo for these heavy weapons. Additionally, Gearbox is also modifying drop rates for gear and weapons so that Legendary items are less common but more rewarding to find.
Beyond combat, Borderlands 4 will transport players to a new world named Kairos, a war-torn world with its own worlds and challenges. The Timekeeper, the game’s primary antagonist, governs Kairos, and players will have to defeat him in their pursuit of the Vault.
Borderlands 4 comes out on September 12th, 2025, and will provide a new experience for both series veterans and newcomers alike. Removing Mayhem Modifiers and introducing new gameplay features, Gearbox is aiming to provide a rewarding and challenging looter-shooter experience. With its release date set for September 12th, 2025, Borderlands 4 is poised to deliver a fresh and demanding looter-shooter adventure on the war-torn planet of Kairos.