USA release of the new Monster Hunter game, Monster Hunter Wilds, is number one in the charts from the current gaming market, including on PC. Despite the mixed score that is still persistent on the PC release, people seem to keep throwing money at this title in its messy unoptimized glory. This gives a message to Capcom that first impressions don’t matter, we live in an era where every release is broken in some capacity. Thankfully, Indie games actually care about fixing those quirks and they often release in a perfect state. We at Infinite Start will cover this monstrous success.
USA release for the win
Capcom is out there, trying to top all gaming charts possible, and also not making any new Mega Man games cause they hate us. The clear focus nowadays is just 3 franchises, Monster Hunter, their live service; Resident Evil, their story driven game; and lastly Street Fighter, who is starting to become a live service too. This slop trend of making everything into a live service might not be as bad as the “AI” slop one, but it still harms the medium greatly.
Once the servers go down, your game essentially becomes useless, and it seems that Resident Evil is the one that will keep surviving. Which is rather poetic, a game about zombies keeps going on since the 90s, but even still, nothing beats the original trilogy. Anyways, it was expected that Monster Hunter Wilds would be tremendously successful, yet, many fans are actually unhappy with the changes.
When the DNA of a game is lost, you lose a big portion of your fan base, displacing your fan base for a quick chunk of money might be cool to the corps. They don’t know, however, that it is hard to regain the trust of those who have followed you from the beginning. Today, you as a newbie to the franchise might be enjoying things that never happened with it, and think its normal. Later however, you might also be complaining about the vast array of changes that displease you, with nobody to hear you. That’s what happens when gaming gets gentrified.