After the terrible release, Civilization 7 flops on Steam. This has prompted the developers at Firaxis to try and fix it up before the proper launch. PC ports have been lately flopping very hard, however, the developer companies always step up their game after release. This is obviously done by the decision of the publishers, rather than the developers. Developers would love to try and provide a fully working title, however, release times and charts and all the corporate nonsense gets on the way. Nowadays it is possible to patch your releases remotely, but a bad first impression can shook sales. We at Infinite Start will cover the plan of Firaxis.
Firaxis to the rescue?
Most of the criticism to the game stems from the horrible choice of User Interface. It seems as if what was shipped happened to be some prototype version of it. Nowadays, a clear UI is integral to video games whether we like it or not, especially in complex ones. Gamers lean to visuals, and the more clear it is, the easier they will get into the flow of the game. While there is issues with homogenization of the UI, those won’t be covered for now as it is another topic altogether.
Civilization spans across multiple eras of systems since 1991, however, older fans seem disillusioned that the experience of Civilization 7 became very streamlined and less complex. Firaxis seems to have aimed for a more casual approach to the new one so new players who don’t know Civilization can get into it. This is an issue that plagues the whole gaming medium, trying to accommodate to people who don’t even play your games will cause your game to lose its DNA.
In Firaxis words, this is what will happen from now:
“Over the last few days, the team has been poring over your feedback, including our most recent Steam reviews during the early access period. As stewards of the Civilization franchise, we hold ourselves to a high standard and always strive to create the best game possible. Civ would not have come this far without you, and your opinions matter greatly to us.”