S-Game has revealed new details about its upcoming action RPG, Phantom Blade Zero, a title that blends Ninja Gaiden-style combat with Souls-like exploration. In a recent update shared on the Chinese forum Tieba, the studio confirmed that the game will include four difficulty options—Easy, Normal, Hard, and Very Hard—alongside gameplay conveniences, such as the ability to restart boss fights from the farthest phase a player has reached.
This inclusion of difficulty settings, uncommon for games inspired by the Souls series, has sparked debate within the gaming community. While some applaud the accessibility, others argue it undermines the traditional challenge associated with the genre. Adding to the intrigue, a mechanic tied to the number of player deaths may impact the game’s ending, though further details remain unclear.
Campaign Length and Gameplay Features
Phantom Blade Zero promises an expansive experience, featuring:
- 20-30 hours of main story content.
- An additional 20 hours of side content, including hidden bosses and a boss rush mode.
- 30 primary weapons, such as single and dual blades, and 20+ side weapons, including spears and hammers.
These features aim to set the game apart from traditional hack ‘n slash titles, offering a richer, exploration-driven experience.
Combat and Inspirations
The game’s combat, showcased in trailers, emphasizes fast-paced, kung fu-inspired action with frenetic choreography. S-Game has drawn comparisons to Devil May Cry and Soulslikes but emphasizes Ninja Gaiden as the primary influence on its gameplay design.
A Promising 2025 for Hack ‘n Slash Fans
With Phantom Blade Zero, Ninja Gaiden 4, and Lost Soul Aside all making waves, 2025 is shaping up to be a landmark year for fans of the genre. As Phantom Blade Zero gears up for its release, its blend of accessibility, deep combat, and exploration may establish it as one of the year’s standout titles.