News

Destiny 2’s Shadowkeep and Beyond Light Campaigns, Plus Stasis are Going Free-to-Play

Bungie surprised players by addressing long standing concerns with Destiny 2, along with detailing more things coming in Destiny 2: The Final Shape.

Starting June 4, the campaigns for Shadowkeep and Beyond Light will go free-to-play. Along with this, all players will have access to Stasis going forward. While that might sound disappointing to some, all content from both expansions, along with The Witch Queen, and all four current seasons can be freely accessed until Destiny 2: The Final Shape. PlayStation Plus subscribers can also download Lightfall as part of this month’s offerings.

In addition to finally giving newcomers more to experience upfront, Bungie is also adding a new bundle called Destiny 2: Legacy Collection 2024. Said bundle will contain all but the latest expansion in a single collection. Unfortunately, Bungie did not say this includes either dungeon pass.

Bungie also confirmed the exotic class items will be part of a new activity that unlocks during the second week. No details were given about said activity beside it guaranteeing a random roll each time it’s completed.

A MATTER OF EXOTIC CLASS ITEMS

This morning, we shared some amazing videos showcasing the Prismatic subclass coming with The Final Shape. Check them!

WARLOCK

HUNTER

TITAN

As you can see, you will not only have the new Aspects and Fragments coming with Prismatic, but also will get to further expand your options with the new Exotic class items. These are very special additions to Destiny 2 as each Exotic class item will have two random Exotic perks from a selection of existing Exotic armor perks, including some that belong to classes other than yours! 

HOW TO EARN THEM

The Exotic Class items will be part of a new activity that unlocks after the Raid World First, at the beginning of Week 2.  We don’t want to spoil what the activity is all about or how to unlock it, but we can say it’s farmable, and you will get a guaranteed random roll each time you complete it. 

HOW MANY EXOTIC PERKS

Similar to how Prismatic has a selection of abilities among all Light and Darkness classes, the Exotic class items in The Final Shape will have a mix of Exotic armor perks available for each class. We included some fan favorites as well as some perks that aligned with the Prismatic abilities and Aspects. We also chose to put perks in each column that would compound with each other, allowing for combinations that felt powerful and complementary, such as a Warlock bond with Spirit of Apotheosis and Spirit of the Star-Eater.  

Prismatic is all about combining effects that used to belong to specific subclasses, and we wanted to bring that to the design of the Exotic class items, too. So, in many cases, we have adjusted the perks to work with a broader array of abilities. For example, Spirit of Caliban on the Hunter cloak works with all powered melees, not just Proximity Knife. 

To keep things balanced, we have narrowed some of the perk effects to what we believe the spirit of (get it?) the original Exotic was. This allows the combination of two of them to not be overwhelming, and it maintains a reason to run the original Exotic armor. When a perk on the class item has the same effect as its original version you should expect some tuning changes. For example, in The Final Shape the original Armamentarium and Sixth Coyote will gain the ability to create Orbs of Light from your grenade and dodge respectively.   

Check out all the possible combos below! 

HUNTER EXOTIC CLOAK – ESSENTIALISM

First column Second column
SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
SPIRIT OF THE INMOST LIGHT Using an ability empowers the other two abilities granting them improved energy regeneration. SPIRIT OF THE SYNTHOCEPS Improved melee damage when you’re surrounded.
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
SPIRIT OF THE DRAGON Using your class ability reloads all weapons and increases weapon handling speeds for a brief time. SPIRIT OF THE CYRTARACHNE Gain Woven Mail when you use your grenade.
SPIRIT OF GALANOR Hits and final blows with your Super will return Super energy after it ends. SPIRIT OF THE GYRFALCON Your Void weapons gain Volatile Rounds after you emerge from being invisible.
SPIRIT OF THE FOETRACER Damaging a powerful combatant or Guardian with an ability grants you a temporary damage bonus for weapons matching that ability’s element. SPIRIT OF THE LIAR Dealing damage with a powered melee or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch.
SPIRIT OF CALIBAN Powered melee final blows trigger an ignition. SPIRIT OF THE WORMHUSK Dodging gives a small health and shield bump.
SPIRIT OF RENEWAL Allies inside the Duskfield take reduced damage, and targets inside the area deal reduced damage. SPIRIT OF THE COYOTE Gain an additional class ability charge.

TITAN EXOTIC MARK – STOICISM

First column Second column
SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
SPIRIT OF INMOST LIGHT Using an ability empowers the other two abilities, granting them improved energy regeneration SPIRIT OF SYNTHOCEPS Improved melee damage when you’re surrounded.
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
SPIRIT OF SEVERANCE Powered melee or finisher final blows unleash a damaging explosion. SPIRIT OF CONTACT Damaging a target with a powered melee causes all nearby enemies to suffer lightning strikes and become jolted.
SPIRIT OF HOARFROST Your Barricade becomes a wall of Stasis crystals that slows nearby targets when created. SPIRIT OF SCARS Final blows with weapons that have a damage type matching your Super’s element create a burst of healing around you that grants allies restoration.
SPIRIT OF THE ETERNAL WARRIOR Gain a damage bonus for weapons matching your Super’s element when your Super ends. SPIRIT OF THE HORN Your Barricade unleashes a blast of Solar energy that scorches targets
SPIRIT OF THE ABEYANT Improves Drengr’s Lash. Drengr’s Lash projectiles track targets more aggressively and travel further. SPIRIT OF ALPHA LUPI Generates a healing pulse when Barricade is activated.
SPIRIT OF THE BEAR Move faster while guarding with the Unbreakable shield. Damage blocked with Unbreakable is converted to Super energy. SPIRIT OF THE ARMAMENTARIUM Gain an additional grenade charge.

WARLOCK EXOTIC BAND – SOLIPSISM

First column Second column
SPIRIT OF THE ASSASSIN Finishers and powered melee final blows grant invisibility. SPIRIT OF THE STAR-EATER While your Super energy is full, picking up an Orb of Power overcharges your Super, granting it bonus damage.
SPIRIT OF INMOST LIGHT Using an ability empowers the other two abilities, granting them improved energy regeneration SPIRIT OF SYNTHOCEPS Improved melee damage when you’re surrounded.
SPIRIT OF THE OPHIDIAN Weapons ready very quickly. SPIRIT OF VERITY Weapon final blows with a damage type matching your grenade grant a stacking grenade damage bonus.
SPIRIT OF THE STAG Your Rift provides damage reduction to allied Guardians standing in it. SPIRIT OF VESPER Rifts periodically release Arc shockwaves.
SPIRIT OF THE FILAMENTS Casting an empowering rift will grant you Devour. SPIRIT OF HARMONY Final blows with weapons that have a damage type matching your Super’s element grant you Super energy.
SPIRIT OF THE NECROTIC Damaging combatants with your melee poisons them. Defeating a poisoned enemy spreads the condition. SPIRIT OF STARFIRE Grenades recharge from empowered weapon damage, with empowered weapon final blows granting more energy.
SPIRIT OF OSMIOMANCY Your grenades recharge quicker on hits. The seeker spawned from Coldsnap grenades travels further. SPIRIT OF THE SWARM Destroying a Tangle spawns Threadlings.
SPIRIT OF APOTHEOSIS Temporarily gain greatly increased melee and grenade regen after your Super ends. SPIRIT OF THE CLAW Gain an additional melee charge.

All of these exotic class item perks will only work when you have the Prismatic subclass equipped.

We knew we couldn’t fit everyone’s favorite perks into these without making the pools of available rolls too large—it was a balancing act to support lots of exciting options while also making it reasonable to chase a specific combination. However, we are also making a set of Exotic armor balance adjustments with the launch of The Final Shape, including some buffs that will impact both the original armor and its Spirit version. So, some of the class item perk combinations might end up being better than you expect. We’ll have more to share about Exotic armor balance in general in the coming weeks.

We hope the amazing combinations that the new Exotic class items will allow when using Prismatic have ignited your imagination and you are already wondering what builds will work best when The Final Shape arrives. Let us know, and please share your early build ideas with us.

This week in Destiny
Grant Gaines

Hey, my name is Grant and I'm the Managing Editor, main reviewer and cover technology for Infinite Start. I've learned a lot over the years working for a variety of websites and reviewing literally hundreds of titles. I also have a background selling televisions, sound systems and more from my period at Best Buy, to the point where I was in the top 1 percent for sales and became Magnolia certified. I always look forward to sharing new and different information with our readers and hope they do as well. If you would like to contact me, my email is grant period gaines at Infinite Start.

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