The next big reveal of Saros, Housemarque’s currently awaited title, will take place at The Game Awards on December 11. Confirmed just days before this pure PS5 exclusive announcement at the ceremony, the announcement swells the spiritual successor to the acclaimed Returnal as a cornerstone in end-of-the-year treasure troves of PS5-exclusive reveals. Given the critical acclaim of Returnal—Best Game at the BAFTAs 2022—expectations have remained extraordinarily high on this title since its reveal during a State of Play event earlier this year.
Housemarque Creative Director Gregory Louden has described Saros as coming from the milk of the “ultimate evolution” of the studio’s typical formula for gameplay; indeed, it now seems more like a fusing of the dna of intense roguelike frameworks and high-octane bullet hell combat-striking. Early trailers have already revealed several installations that advance the use of energy-absorbing shields, which promise to introduce exciting tactical levels into the otherwise simple blood-duckyo spelunking. In addition to that, the development team is moving towards a bigger and richer world for players to explore with every cycle.
The official launch date is March 20, 2026. This leaves a very small window for market release. The nearness of such dates, combined with the fact that the title has recently received two ratings of different editions in Taiwan, has given weight to speculations of a possible pre-ordering either during or immediately after The Game Awards presentation. Such a move is generally in line with what is common to the industry with major exclusives that are set for their final marketing push.
Beyond all that heart-pounding action, the narrative of Saros revolves around Arjun Devraj, a sci-fi soldier stuck in a time loop, on a strange planet forever searching for a significant other. It appears to borrow some of the thematic richness that players found in Returnal in its treatment of loss and grief. As another clue, the tag line “come back stronger” definitely hints at permanent upgrades. This progression system allows users to retain some of the abilities through runs of the game, thereby off-setting the punishing brutality all traditional roguelike games are known to maintain, a trend many current roguelite titles possess.