Splinter Cell Remake’s original director, David Grivel, has recently returned to Ubisoft and will be continuing his role as game director after leaving the project back in 2022. Grivel himself has confirmed the news via a post on LinkedIn where he wrote: “Today, I am very, very happy to announce that I’m rejoining Ubisoft Toronto as Game Director on the Splinter Cell Remake!”
The dev had previously worked under Ubisoft for well over a decade and had been a game designer on many AAA projects from the publisher including Splinter Cell: Blacklist, Assassin’s Creed: Unity, Far Cry Primal, Far Cry 4, and Far Cry 5. So if you are a fan of the iconic Splinter Cell series or even the stealth genre of videogames, the veteran dev’s return to the remake is a legitimately promising news for the game in more ways than one.
The Splinter Cell series is a pioneer in the third person stealth subgenre of games and has produced some of the greatest and most memorable titles in it’s genre that have influenced how stealth is portrayed in games even outside of it’s genre. And even though some of the later entries in the series became more action-y, several games in the original Splinter Cell trilogy such as both Pandora Tomorrow and Chaos Theory are highlighted as some of the most iconic games in the entire genre.
And one of the best things about the upcoming Splinter Cell remake is that it’s going to be a reinvention of the genre and will adapt the original blend of gameplay for a more modern audience, which may lead to a much-needed resurgence of the stealth genre as a whole.
The Splinter Cell remake is being built on the incredibly powerful and versatile Snowdrop engine and will possibly come out for the PlayStation 5, Xbox Series S|X, and the PC platform sometimes in the (not so) near future.