Australian developer Team Cherry has confirmed they are planning post-launch content for Hollow Knight: Silksong. This includes the long-awaited introduction of Steel Assassin Sharpe, a character first mentioned in a 2017 blog post. In a recent interview with Bloomberg, Team Cherry leads Ari Gibson and William Pellen discussed their plans for future expansions and their commitment to meeting fan expectations, similar to the free DLC packages released for the original Hollow Knight.
Gibson explained that the assassin bug Sharpe, along with two unnamed companions, has been set aside for several years. This character was originally created as a hunter meant to eliminate the heroine Hornet. The team decided not to include Sharpe in the main Silksong release because the game was already quite large, and they wanted to polish everything. “One of those enemies, a little suite of Sharpe and their companions, they got tucked away for a while because the game had so much in it,” Gibson mentioned. He added that the studio is “excited to reintroduce Sharpe” when they have the time to refine him properly.
The conversation also covered the potential size of new content. Gibson confirmed that the developers are considering various scales for future updates. While smaller additions could happen, the team understands that players want larger updates similar to Hollow Knight’s intense boss-rush expansion, Godmaster. Gibson directly acknowledged this, saying, “we’ve noticed that people would like an expansion in that way, being able to enter pantheon spaces and refight bosses.” This implies a significant new endgame challenge, like the original game’s Pantheon mode, is being actively considered for Silksong players.
Regarding the development timeline and communication from the studio, Pellen reassured fans that while the process is flexible, they will soon break their silence. He promised a “more frequent” release of information going forward. Additionally, Gibson explained that adding content to Silksong is influenced by Hornet’s character, which requires the team to consider her views on new events. This storytelling method, Gibson noted, helps ensure that “story starts to happen,” which could naturally “increase the scale of any expansion we did” beyond initial ideas. However, the studio confirmed that a New Game Plus mode has not been part of their internal discussions so far.

