The huge hype that surrounds the release of Final Fantasy 7 Remake Intergrade on the upcoming Switch 2 platform has, in fact, already given a substantial early indication of a fitting hardware limitation for the future operational reality of the console. The standard version of the award-winning title from Square Enix appears to pack a whopping 95GB worth of file, a size impossibly large to fit into the physical cartridge medium that is anticipated to be used by the next-generation system from Nintendo. This hugely technical barrier now puts the game at the top of the list of the widest games ever announced for a Nintendo platform, but that classifies it as being of considerable drawback to customers.
The meaning of such a gap in capacity is very direct but quite profound. Indeed, the cartridge version of Intergrade may thus be inserted in normal fashion, then players can begin to play. Internal storage or an external MicroSD card will have to do the downloading of most of the required content in a mandatory and weighty installation to the console’s memory. With this, the convenience that often goes with the property held in physical form is almost nullified; the cartridge turns out to be rather like a license key that agrees to a long, draining download. The 95GB requirement will define high standards for the storage infrastructure of the forthcoming console.
This is part of the trend within the industry as a whole as each passing year, it feels that advances in graphics fidelity, uncompressed texture assets, and vast open worlds always seem to outrun capacity developments of physical formats. However, much as it is taken for granted that current AAA titles will boast some 4K textures and high-fidelity assets, it is the resultant file sizes that have now forced developers to rely more frequently on digital delivery and post-purchase installation, even if a physical DT is included in the purchase. For years now, this has become the reality for PC and console counterparts alike: their day-one patches, lasting multiple gigabytes, have come to characterize their gaming. Now, this is migrating, in such a manner, officially into Nintendo’s ecosystem.
It very much informs the discussion around the minimum hardware requirement for Final Fantasy 7 Remake Intergrade for someone who might want to consider a purchase of the Switch 2 at launch. Storage capacity, in fact, quickly becomes a very significant thing in a context where most Nintendo fans found it, up to this point, quite uncharacteristic even to care about this issue, thanks to quite low file sizes. Square Enix’s historic title indeed sets a specific standard for internal storage requirement space as every Switch 2 user anticipating using some of the most technically draining ports available on the system or hoping to access the system’s best games would need to prepare such storage. The event indicates early on that, while the new console is powerful enough to run a title like Intergrade, it carries with it much of the major storage-related complexes defined for the current generation of consoles.