Crystal Dynamics is the most skilled developer relatively closely linked to the long-running Tomb Raider franchise. Crystal Dynamics has put in place many changes in the organization, which have made close to 30 developer jobs off. The cuts in jobs were updated on the official LinkedIn page of the company and it is the third instance of staff cut for the perennial studio in 2025, indicating that the studio is facing a period of ongoing corporate reorganization amid key developmental projects.
The company termed this latest round of layoffs as strategic in positioning and “optimizing” the teams now working with Amazon Games on the next installment in the Tomb Raider series. These changes impact employees at various departments and projects. That number might seem relatively contained, when focusing on breaches close to 30; however, when combined with the two earlier reductions this year, it compounds that number. Near the end of March, 17 jobs were eliminated, followed by—that August—an unspecified number of cuts.
New staff movements such as the current one are being viewed by observers within the industry with a high degree of apprehension, particularly given the context of the previous August cuts. These were associated with the now-canceled reboot of Perfect Dark, a project that was undertaken in cooperation with The Initiative and which had been in development for several years. Although Amazon Games recently has made promises that the Tomb Raider project is performed safely and does not end up like this, the continuous downsizing of the company achieves public expression of uneasiness as to the near future development schedule and ultimate quality of the anticipated action-adventure title.
Crystal Dynamics has publicly acknowledged that these decisions are very painful and that it will endeavor to provide assistance and resources to help the dislocated employees in their career transitions. Repeated alterations in personnel for a studio that has been the main custodian of the Tomb Raider intellectual property for almost two decades illustrate the volatile nature of contemporary AAA game development, wherein even successful, well-established franchises have to undertake difficult strategic business maneuvers to sustain commercial viability.