Dispatch just broke some records that many PC games fail to reach. In just 10 days this game was already sold a million times, which means that it pretty much recouped the costs it might have took to make. Focusing on smaller numbers is much better, this is what indie developers know how to do, even the team behind the game is celebrating this success story as they all did a good work in it. While many aren’t fond of narrative based games due to their huge amount of text, there is currently a surge in popularity for visual novels and other kinds of games similar to Dispatch.
Dispatch is very successful
More games of this kind need to thrive, as a matter of fact games that are art keep thriving, and everyone keeps talking more about them. Focusing on making good games is a thing the industry seems to have forgotten at a large, because greed has hijacked all priorities. Thankfully we have independent developers and Nintendo still crafting some very good experiences, albeit, Nintendo puts a bigger price tag on them. Games and game making are an art to learn if you are interested in making something good with technology, and there is some big opportunities if you are willing to grind more knowledge of the field.
Primarily one should focus on creating things that they want rather than things that appeal to others, however having some grasp of the current market can help a lot to make a better choice. People are tired of live service games and they want to play some classics, they yearn for more quality single player experiences that are made with tons of love. If you are interested in Dispatch, or you have been watching a youtuber and wish to get it, you should check out the Steam page, the game is well priced.