Rockstar has spoken, or at least Dan Houser did. Agent was meant to be a very ambitious game, it seems that the project was doomed from the start due to said ambition, to the point everyone kept their mouth shut for 10 years after announcing it in 2009 officially. When game news go radio silent for so long, one can expect that a franchise is dead or the idea was cancelled, but some people really hold hopes too high. If you wanna know more details about what really happened with the ambitious project aptly named Agent, we have some important things to tell you about it.
Rockstar explains Agent’s cancellation
According to Dan Houser, who was interviewed by Lex Friedman, he states that: “We worked a lot on multiple iterations of an open-world spy game, and it never came together. Agent had about five different iterations. I don’t think it works, I concluded. I keep thinking about it sometimes, I lie in bed thinking about it, and I’ve concluded: What makes them really good as film stories makes them not work as video games, or I need to think through how to do it a different way as a video game.”
The open world aspect is ambitious for a game of this caliber, and perhaps scaling it down would have helped, Agent was meant to be a Spy game based in the Cold War. Perhaps an approach towards a stealth game would have been way better judging from what was being popular in current times, especially when Assassin’s Creed was all the rage too. There’s different ways to do games, and different interpretations between people, sometimes things don’t pan out, the interview was about 3 hours long, so if you wanna watch it you should check it out in here, there’s a ton of cool information about how things go there.