Cyclecross, preparing for the upcoming Call of Duty: Black Ops 7, has declared one of the biggest revamps to the Dexterity Perk by incorporating core movement features-hallmarks into the game for its players. The main ability of aiming down sights during a slide, dive, or wall jumping will require no primary Perk slot, but as a direct response to feedback collected from the recent open beta. Such changes would give high-level mobility features access to all players right from launch. For maximum fluidity, you can still attach the Dexterity Perk, but that function now becomes a new baseline-one significant philosophical turn in how Treyarch will further organize player mobility.
The typical crowd praise surrounding the entirety of the system being in place during the beta was countered with a large outcry that some features nicked around Dexterity were inherent and should not take up a slot. Changes would also include other changes to the base movement set. Particularly, Tactical Sprint, the much-debated mechanic, would not be adopted as a mechanic in a default manner but would instead be introduced as a Perk to acquire an increased movement speed, reverting its place to a matter of choice, rather than becoming end-default. Notably, with this come adjustments to further show the tie to the omnimovement system, affording directional control over acts, such as running or wall-jumping and diving.
In addition to this major reform in the upturn of the movement system, Treyarch is working on some other major issues before November 14, when the game launches. Fresh detailed adjustments to the update ensure changes to the game’s audio as well as the perk economy. There will be an increase in footstep sound, one of the most demanded features to help spatial awareness; simultaneously, a drop in both slide speed and distance will lessen the aggressiveness of fast slide cancels. The studio will also integrate numerous perks into more cohesive units to improve the multiplayer experience by simplifying building and selecting loadouts.
Finally, the studio acknowledged the ongoing debate about controller aiming: it had indeed earmarked time to focus on fine-tuning the strength of aim assist, including individual changes to rotational aim-assist because the right aim stick has to be moving toward a target for it to be enabled. There has been a promise that another blog post will follow with more specific communication from the development studio regarding aim assist, map design, weapon progression, and modes toward what has been completed regarding the final development stages of Call of Duty: Black Ops 7.

