For a while, it seemed uncertain what would happen with Bend Studio due to layoffs and news of canceled projects. However, a recent job posting has revealed the studio’s new direction. They are looking for an experienced creative director to lead a new project, emphasizing a background in multiplayer game design and development. This suggests that the studio is shifting its focus to an online experience, moving away from the single-player narrative that defined their last release.
This change is significant for a studio known for solo adventures and cinematic storytelling. Although Days Gone was a large single-player game, Bend Studio’s history includes elements of multiplayer design. The Syphon Filter series, their long-running stealth-action franchise, featured multiplayer aspects in some of its entries. The new job listing indicates a stronger commitment to the multiplayer space, possibly in the form of a live-service game. Previous reports mentioned a different, unannounced live-service title that was canceled by PlayStation, leaving the studio’s future unclear. This new posting confirms that the studio has found a new path.
Developing this unannounced title follows a tough time for the studio. Last year, Bend Studio faced significant layoffs, with nearly a third of its workforce affected. These cuts, along with rumors of several canceled projects, painted a bleak picture for the studio’s prospects. The gaming industry is known for its volatility, and such internal changes often raise concerns about a studio’s stability and its ability to deliver future projects. Confirmation of this new game provides a much-needed sense of stability and a clear direction moving forward.
Days Gone received mixed reviews at launch but has since built a dedicated fan base. A remastered version released earlier this year has sparked renewed interest, and many fans hoped for a direct sequel. This move towards a multiplayer title may surprise those expecting Days Gone 2. The shift shows Bend Studio’s willingness to change and respond to current trends, especially the growing popularity of online, persistent worlds. The success of this new venture will depend on their ability to turn their narrative and world-building strengths into a compelling multiplayer experience.

