The latest update for Funcom’s survival game, Dune: Awakening, has divided its player base, especially among those who prefer to explore the sands of Arrakis alone. The patch, version 1.1.20.0, brings a major change to the PvE-only section of the Deep Desert. It alters the availability of high-tier resources and has sparked strong reactions from the community.
A key issue is the significant increase in rare resource nodes, particularly Titanium and Stravidium, in the game’s non-PvP zone. A map shared on community forums shows that the bottom ninth of the Deep Desert now has an unprecedented number of these materials, matching the resource density of the entire PvP area combined. For solo players and PvE fans, this is a great change. It offers a more manageable way to get endgame gear. Many players who felt outmatched or sidelined by the PvP-focused resource gathering now see a real way to progress and even think about returning to the game.
On the other hand, some players worry that these changes clash with the main themes of Dune. The original story centers on a tough struggle for survival and power. These players argue that making endgame resources so easy to find reduces the game’s challenge. They feel the change makes moving to top-tier content “too easy,” weakening the sense of achievement and tension that defines the Dune universe.
As the discussion goes on, the developers seem to be focusing on making the game more accessible and balanced for all players. The update shows a clear intention to give solo players a solid way forward, allowing them to compete with their PvP-focused peers. This shift, while controversial, might be a long-term advantage. It could attract a broader range of players and create a more welcoming community on the challenging planet of Arrakis.