The newest patch to last year’s Call of Duty: Black Ops 7 has brought lots of fixes and improvements into the popular multiplayer first person shooter including an issue that restricted the VS Recon in ranked play modes, a bug that resulted in the Stim Shot and several other Tactical Equipment to recharge over time and a lot more. Check out the full patch notes below:
GLOBAL
Camos
- Addressed an issue that prevented the Genesis, Infestation, and Apocalypse Mastery Camos from animating when fired.
Operators
- Jurado
- Addressed an issue where parts of the Summit skin would not be visible at longer distances.
Stability
- Addressed an issue that impacted match performance when changing HUD settings. (Released on April 2nd.)
MULTIPLAYER
Maps
- Torque
- Addressed an issue where players could spawn outside the playspace.
- Addressed an issue where players could defuse the Demolition bomb site A through a wall.
Modes
- Gun Game
- Addressed an issue where there were 19 weapon tiers instead of 20.
Ranked Play
- Restrictions
- Addressed an issue that unintentionally restricted the VS Recon in Ranked Play Search & Destroy.
Scorestreaks
- Deadeye Drone
- Addressed an issue that prevented the Deadeye Drone from taking damage as expected.
- Reduced the Elimination Score from 100 to 35 when using the Extended Mag Overclock.
ZOMBIES
Maps
- Paradox Junction
- Addressed an issue where using a LT53 Kazamir to teleport during the Boss Fight resulted in the player getting stuck.
Modes
- Dead Ops Arcade 4
- Addressed an issue where players could only move the helicopter forward and backward.
- Zombie Battle
- Disabled the Equivalent Exchange Augment.
LTM Highlights / Adjustments
- Lost Outpost Event
- Adjusted glow on Beacons from green to blue in order to better differentiate them from power-ups.
- Addressed an issue where Beacons could drop outside of the playspace.
Equipment
- Addressed an issue that unintentionally allowed the Stim Shot, and other Tactical Equipment, to recharge over time.
Perk-a-Colas
- Mule Kick
- Addressed an issue where Pack-a-Punch Tier and Rarity can be stripped from weapons when interacting with the Mystery Box, Wall Buys, Chompy, or dropping a weapon if Mule Kick is active
- Addressed an issue where Mule Kick weapons could lose rarity and Pack-a-Punch, and disappear when loading a saved game.
Challenges
- MK35-ISR
- Addressed an issue that prevented the Bloodstone camo from tracking correctly.
- Weekly Challenges
- Addressed an issue that prevented the Week 1 Weekly Challenge “Get 150 Kills using Pack-A-Punched Melee Weapons” from tracking properly. (Released on April 2nd.)
- Addressed an issue that prevented the Week 1 Weekly Challenge “Use 15 Scorestreaks” from tracking properly. (Released on April 2nd.)
ENDGAME
Gameplay
- Addressed an issue that prevented Endgame Restore Tokens from restoring lost progress. (Released April 2nd.)
- Addressed an issue where Skill Tree and Combat Rating Levels could be mismatched.
Challenges
- Addressed an issue with a Daily Challenge incorrectly listing Contracts to now list Assignments.
UI
- Lone Wolf Prestige Title
- Addressed an issue where the Challenge requirements were incorrect.
The Call of Duty franchise has been accused by many players and critics for getting repetitive and stale for a long time and it seems this year’s Battlefield 6 and all the phenomenal success EA’s flagship shooter has had so far may actually force Activision and the devs to make changes to what has become a fairly familiar mold of gameplay, on a more fundamental level.