The Graphics Processing Unit that will power the PS6 Handheld will be more powerful than the GPU that’s in the Xbox Series S, which in turn is much less powerful than what’s available in the Series X console. According to a new post in a recent NeoGaf thread by KeplerL2 (via Wccftech), the PS6 Handheld’s GPU has been compared with that of the Xbox Series S, where the former is “a bit ahead” in terms of Rasterization performance while being “massively ahead” in both Ray Tracing and Path Tracing. This also means that the handheld version of the PS6 will be a beast of a machine and possibly comparable to some of the upper-mid tier of GPUs available right now.
The thread also states that both PSSR3 and FSR 5 (which could be FSR Diamond) will be superior to DLSS 4.5: “Switch 2 only has DLSS 2 (CNN) and some games even use the worse “DLSS Lite”. FSR5/PSSR3 will be better IQ than even current DLSS 4.5.”
It’s also possible that the PS6 Handheld could rival the graphics processing power of the Series X console, at least in RT and similar realistic lighting based rendering technologies. The handheld version of the PS6 is also claimed to have a humongous 24 GB of RAM and if you want a more detailed “sneak peak” of the console, check out these leaked specs that came out for the “PS6 Canis Handheld” device back in August last year:
- Monolithic 3nm Die.
- Backward Compatibility to PS5 and PS4 Generations.
- Canis includes a MicroSD Slot, M.2 SSD Slot, Haptic Vibration, Dual Mics, and a Touchscreen.
- Specifically, a diagram indicates that the USB-C port has video-out capabilities.
- Manufacturing Planned for Mid-2027, with a possible Fall 2027 or Early-2028 Release Date.
- 15W TBP.
- 4 x Zen 6c Cores.
- 12-20 RDNA 5 Compute Units @ 1.6-2GHz.
- 128-bit bus w/ LPDDR5X-7500+.
- Rasterization Performance estimated to be ~0.5x PS5 (RT Performance Expected to be much higher).