According to a new report by Forbes, Bungie’s new extraction shooter Marathon’s overall developmental budget is estimated to be over $200 million excluding maintenance costs and upcoming contents. But even though it didn’t quite make the splash the developers had hoped for, the game won’t be facing any imminent shutdowns like Highguard and Concord. Since it’s release, Marathon has been confirmed to sold around 1.2 million units which amounted to total revenues of around $55 million across PC via Steam, PlayStation 5, and Xbox Series X|S.
So yes, Bungie’s Marathon didn’t exactly took off like many of us have hoped and it had led to concerns regarding the game’s overall life span becoming significantly shorter than it was originally intended but according to the devs themselves, that won’t be the case at all which is great.
“We are in it for the long haul with Marathon. We look forward to many years of steady improvements to every aspect of the game. Thank you for taking this journey with us,” said the studio in an official blog post. New contents and updates will continue to enrich the game in different ways and may also lead to a possible resurgence in players in the near future, which has indeed happened to other titles before.
According to Forbes, the majority of players in Marathon comes from Steam with around 70% of the game’s total player base belonging to the PC platform. Also, the average playtime of the game on Steam was 28 hours, with 22% of players spending more than 50 hours and 7% of players racking up more than 100 hours in the extraction shooter.
Additionally, Bungie’s Marathon has a concurrent player count of 20,306 right now, down from it’s all-time peak of 88,337. The game had reached it’s max player counts of 143,621 during it’s free server slam event and is 77th in terms of daily active Steam players as of right now.