The Witcher 4 is going to be using Nvidia’s RTX Mega Geometry technology, which will allow this new PC game to look vastly more realistic than previous entries on the long running series. However, it is clear that huge graphical technology leaps won’t be happening anytime soon thanks to the big focus that realism always ends up having to the detriment of other art styles. Game artists want to make things different, however they just cannot because they aren’t allowed to do so. Tech CEOs push for realism, and this is why we need indie developers in the market.
The Witcher 4 looks amazing
Amazing, but you kind of have to look really hard to start noticing the differences in it, it seems like we finally cracked the code to make games look good without the need of using darkness like Batman Arkham Origins, but at the same time we just went back to something we already kinda had. Game graphics are plateauing, and we need to consider focusing on art styles rather than technology, there’s a ton of styles that we can do nowadays but nobody does because they aren’t allowed, creativity is being homogenized and sloppified by these companies.
This is why I prefer to look at indie games, who are often varied and done with tons of passion and love, I’m not saying that The Witcher 4 isn’t going to be amazing and that there isn’t passion behind it, but I feel like the focus on graphics really does not help the company behind it, they really need to focus on good gameplay. Many games in the triple A space suffer severely from gameplay issues or are overly monetized, this is why indie games often rise from the ashes of dead live service games such as Highguard.

