Death Stranding 2 comes out on the PC today with new difficulty setting, new modes and best of all, with ray tracing features that will make the game look even more breathtaking in many ways.
According to the official blog post, the first new feature in the PC port of Death Stranding 2 is ‘To the Wilder’ difficulty mode which is sure to push your in-game skills to their limits “in merciless environments filled with deadly enemies”. And although “there is no turning back once you embark upon this punishing journey, your reward will be a sense of satisfaction that is truly priceless, and you can expect genuine gratitude from the other porters you help.”
There’s also a new VR training area named “Trapped in a Strange Realm” where you’ll be able to relive protagonist Sam’s epic battles with Neil. Plus, players “can also expect to see visits from the Chiral Feline in the private room aboard the DHV Magellan”, along with “new additions – including the Chiral Feline – to Photo Mode.”
Also, all these new content additions will also make their way to the Playstation 5 version of the game as well.
But, the most exciting additions of the PC version of Death Stranding 2 is definitely it’s new Ray Tracing features such as Ray Tracing on Reflections and Ray Traced Ambient Occlusion. The PS5 version of the game is still a visual stunner and the RT additions can definitely make Death Stranding 2 PC one of the graphical powerhouses of this year, considering the original version didn’t have any RT at all.
“When enabled, ray-traced reflections are applied on surfaces such as water and tar, while ray-traced ambient occlusion applies ambient lighting affects to scenes, resulting in more realistic shadows in crevices, corners, and between objects.”
Then there’s also support for upscalers such as Nvidia’s DLSS, AMD’s FSR and Intel’s XeSS, as well as frame generation technologies, uncapped frame rates and full DualSense controller integration with haptic feedback on PC.
