Not stopping at usual updates, Visual Concepts and 2K Games are reshaping how players access extra content in WWE 2K26. Instead of the familiar Season Pass, they’ve rolled out something called the Ringside Pass – cloaked in controversy due to what it might cost. On first glance, the core game plus seasonal layers seems typical enough. Yet behind that front lies a pay-to-skip structure tied to a Battle Pass format. Those aiming to collect every character and look may end up dropping more than five hundred dollars just to finish everything.
One step into the new system, and it’s clear things have shifted. Instead of buying characters one by one after release, everything now rides on the Ringside Pass. Six separate seasons make up the structure, each priced at ten dollars. Yet here’s where tension builds – progress isn’t just earned; it can be bought outright. Skipping ahead means spending more than what the base game costs many times over. Reports suggest clearing all seasonal hurdles upfront demands about four hundred forty-three dollars and seventy-five cents. That number? It lines up exactly with how much a basic seat goes for at WrestleMania 42 right now.
Shifting toward ongoing service-style spending marks a sharp turn in how fans engage with the series. Back then, buying a Season Pass outright meant getting every new legend and NXT star right away. These days, accessing those fighters means climbing through layers of progress gates. Much like pro wrestler Matt Hardy pointing out low crowd energy lately, this setup feels familiar – just online now. Requiring either long hours each season or big money risks undoing years of goodwill regained slowly.
Only time will tell if solid mechanics can support such a fragmented DLC model. Right off the bat, though, that steep upfront cost clashes hard with what fans expected from another big-name wrestling release. The Ringside Pass drags WWE 2K26 into murky territory usually reserved for loot-driven online games. Even so, roster teasers now carry less thrill than before.