Every once in a while, along comes a videogame that pushes the graphical boundaries in new and exciting ways and the upcoming Crimson Desert seems particularly promising in that aspect. But more than the obvious visual flourishes, the question of optimization becomes hugely important in the current era of the industry when upgrading to a new GPU or a CPU isn’t as feasible as before, especially with the current RAM shortages.
But according to Will Powers, director of public relations at Pearl Abyss, the upcoming Crimson Desert aims to deliver an optimized experience on all platforms, so we can certainly hope for a stable experience on the PC version of the game at launch.
“We have gone gold. Now comes further, further optimization to make the game run as good as it possibly can,” Powers said. “And that’s as important of a part. So that’s the phase we’re currently in between now and launch to make sure that the experience when players eventually get their hands on the game, is as smooth as possible.”
He also provided some key details regarding the visual experience you can get in Crimson Desert which aims to be quite a technical stunner:
“Yeah, we’ll show 4K 60 native, sure, with ray tracing on, that’s not done through DLSS or FSR, that’s done natively in-engine,” Powers said. “And then if you want to further optimize then you can tweak all the settings and do all the things, but we want to show that you don’t have to… like the game itself should be able to stand on its own.”
“I’m not going to say that the game is absolutely perfectly optimized, but within the engine it’s using every single thing. So it’s as optimized as it can be within that space. That’s not possible otherwise. And so rendering thousands of trees within draw distance, it does those things better than an off-the-shelf engine could because of that.”
Crimson Desert is slated to be released on 19 March 2026 for Playstation 5, Xbox Series X|S, Windows and Mac OS.
