Active on Rainbow Six Siege X for the reworks, the creative and game directors confirmed in public that another single-player outing for the wider Rainbow Six franchise is indeed a possibility. In an interview with Game Rant held ahead of the monumental tenth anniversary of Siege in December 2025, Karpazis and Mills, the creative and game directors respectively, talked about the series’ heritage well into the possibilities of future narrative-led entries harnessing the success of the game’s universe. This commentary probably serves as the most definitive signal of Ubisoft’s active consideration of extending the property beyond its grocery-list interest the past decade-long one has had towards a competitive multiplayer format.
The one single, most compelling reason for considering that single-player revival should be the wide-ranging, carefully imagined universe that has been built around all the operators introduced in Siege. As Karpazis noted, substantial investments were made over the years to develop the intricate backgrounds on the personal and cultural level of the growing roster of operators. It’d be a shame if these characters only stayed in Siege for all this time. This perspective then would suggest much more rigorous narrative exploration within a fully set-down title for many of the fan-favorite specialists whose tales are being told in supplemental blog posts, short animations, and limited-time events at present.
Such a change would reorient the series towards its historical roots, which were based on structured, tactical single-player and cooperative mission designs. Prior to Siege, games like the critically acclaimed Tom Clancy’s Rainbow Six: Vegas and the canceled Rainbow 6: Patriots proposed to be a fully narrative title defined this franchise. Certainly, Siege has been made the flagship title for the brand; however, the directors do acknowledge that the intrinsic strength of these foundational elements is what first brought the series into the limelight. Karpazis, ever mindful of the fast-evolving nature of the industry, pitched in with a declaration that drew the line somewhere: I learned a long time ago to never say never.
Mills called the Siege, no matter how much impact it has created, only one “part of that story” and personally stated that he would love to see the Rainbow Six universe “keep exploring new avenues”. The directors collectively affirmed that a very real possibility is laying back toward a more classical single-player form “clearly on the table” within Ubisoft. Beyond that, they made clear that it is all contingent on sustained “hunger and demand” from the international community player base that alignment with new releases goes alongside the future strategy of this old tactical franchise.