Square Enix is informing fans that the concluding part of the ambitious remake project of Final Fantasy VII has progressed to its final phase of production. This information has been gleaned from the recent statements by the top leadership in development, confirming that all major gameplay systems and the overall architecture of the game are practically complete. This transition marks a shift from bedrock development to the intense refinement process that is necessary for a project of this scale, focusing on the high-fidelity cinematics and technical polish that have become hallmarks of the modern series.
Director Naoki Hamaguchi mentioned that the team is working on the “polishing” stage-on final voice acting sessions and the elaborate visual effects required for the game’s climax. While the foundational code and world map have been worked on, the sheer volume required for the final act, where most locations of the world are featured and the high-stakes conclusion of the narrative takes place, would require a good amount of time to fine-tune into current-generation performance standards.
The studio continues to remain coy over the official title of the third installment. The core mechanics are more or less finished, and thus, a surprise launch should not be anticipated within such a narrow timeframe as one year. Based on current internal timelines and production cycles, Square Enix wants to position this title within a major release window of 2027. This would certainly coincide with the 30th anniversary of the original 1997 PlayStation classic, which would, therefore, become a symbolic conclusion to a reimagining process that has, so far, taken well over a decade.
Along with a new last part, this announcement also comes at a time when Square Enix is, in fact, shifting strategies. The company has, during the course of recent weeks, dropped signals that it was transforming itself from the fiercely platform-exclusive stance that characterized the first two entries and hinted that the final entry of the trilogy would be more uncomplicated in that direction. At the moment, however, it is all about ensuring that the payoff of the narrative equals the mechanical depth introduced in Rebirth as the team continues to weave together the disparate strands of Cloud Strife’s journey and the destiny of Gaia.