Shawn Layden, the former chairman of Worldwide Studios at Sony Interactive Entertainment, has always been straightforward about the state of the video game industry. In a recent look back, he identified a fundamental identity crisis as the main reason for the downfall of the Electronic Entertainment Expo (E3). Layden mentioned that the event struggled to decide if it was a professional trade summit or a consumer-focused spectacle. As a result, it failed to properly serve either group.
At its peak, E3 was the central event of the gaming calendar. Its original purpose was practical. It connected publishers with physical retailers like Sears and Walmart, allowing buyers to view holiday lineups before making large inventory orders. Layden points out that by the time the internet matured, this business model became outdated. Retailers started making their buying decisions as early as February, making a June trade show seem like a redundant update rather than an important marketplace.
When the Entertainment Software Association (ESA) tried to shift gears by opening the event to the public, the change was awkward. Layden believes that E3 was never designed for mass attendance. Trade show booths are meant for private meetings and to keep business partners in a controlled space. This setup clashes with the open and celebratory vibe of consumer events like the Tokyo Game Show. By attempting to be both a closed-door business hub and a lively fan convention, E3 turned into a logistical mess, losing its professional value without gaining the appeal of its competitors.
The final blow came from the spread of information. With the rise of digital showcases and constant online leaks, the “big reveal” lost its impact. For major players like Sony, the high cost of maintaining a presence at the event no longer made sense when they could connect with millions through direct livestreams. Layden’s view serves as a stark reminder: in an industry defined by rapid change, even its most established institutions are not safe from the consequences of failing to keep up.