The lone developer Tyler operating under the name TVGS has, with the Shrooms update, capped off an outstanding year for Schedule 1. This highly awaited content drop that came after Christmas is the first post-launch substance expansion for the indie hit. From surprise launch in 2025, it has managed to generate an astounding $125 million since the day of launch-a feat very rare in the ambit of solo developers-and this December patch is likely to keep those wheels rolling into the new year.
Naturally, the mushroom cultivation system is the headline addition here. Following a community-led vote where fans crowned fungi as the number one new mechanic over hireable drivers and fishing mechanics, Tyler had three months to lay out a robust production pipeline. Players must now master a multi-stage growing process of spore syringes, grain bags, and substrate beds. To support this, the game has implemented an advanced environmental system where AC units and heat management directly affect the success of a harvest. It is not just some eye-candy; it is a deep mechanical layer that has forced veteran players to rethink their existing facility layouts in Hyland Point.
On top of this agricultural shift, quality of life changes long requested were added in. The entire management system is remade for the custom renaming of storage racks and workstations, a vital tool for players managing sprawling empires. Interestingly enough, this year’s Cartel Update has also seen a change: cartel dealers now take periodic smoke breaks. While this is a minor detail, the developer noted this change was made deliberately, aiding in keeping track of them and ambushing them with ease. Environmental interactivities got a peek in here as well, with the once-humble filing cabinet now capable of storing items and the cleaners getting a buff to manage up to six trash cans at once.
Toward 2026, the future looks bright and ambitious for Schedule 1. Tyler is presently taking a brief ten-day break for the holidays, but he has already signaled that major announcements are on the slate for early January. With the Shrooms update pretty much working comfortably, another round of community voting is expected on what will be the next major feature. Be it fishing being resurrected or a new territory system coming into play-Schedule 1 continues to show how a well-defined solo project can tussle with the big boys of the simulation genre.