Call of Duty: Black Ops 7 has received it’s newest patch which introduces tons of changes and adjustments across the game’s multiplayer, zombies, and endgame mode while also bringing a host of fixes and quality-of-life updates for all players. To put it simply, the latest patch for Call of Duty: Black Ops 7 fine tunes the game in lots of different ways which will surely make for a more polished and overall better experience.
And one of the biggest changes included in the patch is a crucial adjustment to the Akita that results in a shortened bullet distance along with a 10% damage penalty on the ScorchLink Akimbo weapon. Plus there’s Snowfight added to party games, double XP now being applied correctly in the Dead Ops Arcade mode and many more.
Check out the full list of patch notes below:
Black Ops 7 December 16 Patch Deteals
GLOBAL
Events
Naughty & Nice Event live at 10AM PT.
MULTIPLAYER
Maps
- Scar
- Addressed a location where players could leave the intended playspace on Scar.
Modes
- Holiday Havoc
- Added Holiday Havoc to Featured (10AM PT).
- Snowfight
- Added Snowfight to Party Games (10AM PT).
- Private Match
- Sticks and Stones
- Added Sticks and Stones to Private Match.
- Search and Destroy
- Addressed an issue where the round would only end when the time limit is reached if a player switched teams at the start of the round.
- Sticks and Stones
Weapons
We have another adjustment to the Akita ScorchLink Akimbo that partially adds back its original damage penalty. While we prefer not to take such an aggressive approach to tuning content, especially so frequently and so quickly after it becomes available, the release timing and general nature of the dual Akitas presented an unusual case, so we decided an accelerated set of changes was the best course of action heading into the holidays.
Akita
General Adjustments
- Addressed an issue causing pellets to travel about half a meter farther than intended.
Akita ScorchLink Akimbo
- Now has a 10% damage penalty. (Multiplayer only)
Equipment
- Stim Shot
- Reduced healing rate of Stim Shot from 160 HP/sec to 80 HP/sec.
Stability
- Added various stability fixes.
ZOMBIES
Weapons
- Jäger 45
- Addressed an issue causing the Jäger 45 to fire slower than intended when Pack-a-Punched.
Challenges
- Astra Malorum
- Addressed an issue that prevented the Rocket Trap on Astra Malorum from counting toward the “Get Kills with Traps” Daily Challenge.
- Addressed an issue that prevented Astra Malorum Calling Card Challenges from appearing in the Reward Feed.
- Survival
- Addressed an issue that prevented Survival Challenges from progressing when playing on Solo.
- Prestige
- Addressed an issue that could prevent the Prestige 8 Calling Card Challenge “Voidweaver” from progressing.
- Addressed an issue that prevented the Prestige 10 Calling Card Challenge “Double Bubble” from progressing properly.
Dead Ops Arcade 4
- Addressed an issue where activating a Field Upgrade with a controller would also activate the Speed Boost and Bomb if the player had one.
- Addressed an issue where Ravagers would sometimes not deal damage to the player.
- Double Level XP now correctly applies when active in Dead Ops Arcade 4.
CO-OP CAMPAIGN / ENDGAME
WEAPONS
- Akita
- Akita ScorchLink Akimbo
- The Damage Range penalty has been reduced from 60% to 40%, back to pre-nerf levels.
- Akita ScorchLink Akimbo