Call of Duty: Black Ops 7 has just received a new patch yesterday which makes several crucial improvements on the multiplayer and zombies mode while at the same time addressing multiple issues in the Endgame mode as well. One of the biggest changes in this latest patch is a fix for several multiplayer maps in Call of Duty: Black Ops 7 where players could go outside of the overall play area during matches. The patch also brings several fixes for the game’s Challenges and UI which will ensure a more polished experience on many levels.
The newest patch also addresses a potential major exploit in the zombies mode in the Ashes of the Damned map that had “allowed players to block zombie pathing with Ol’ Tessie”, along with several other smaller fixes as well.
Check out the full patch notes:
MULTIPLAYER
Maps
- Addressed locations where players could leave the intended playspace on the following maps:
- Standoff
- Fate
- Scar
- Paranoia
- Toshin
Perks
- Scout Hybrid Combat Specialty
- Addressed an issue where the effect would remain longer than intended.
Challenges
- Full Auto Mayhem
- Addressed an issue where the challenge could be completed after one kill.
- One Man Army
- Addressed an issue where the challenge could be completed after one kill.
UI
- Addressed an issue that prevented One in the Chamber from being selected as a game mode in Private Match.
- Addressed an issue where some Scorestreaks would continue to show the DEP (deployed) state in the Scorestreak widget after being used.
- Addressed an issue where loading screen stats were not displayed in Skirmish.
- Addressed an issue where selecting a favorite faction would not save after restarting.
Stability
- Added various stability fixes.
ZOMBIES
Maps
- Astra Malorum
- Addressed an issue where the LGM-1 had stock ammo, rather than only having ammo in the magazine. This led to unintended behavior when paired with the Stock Option GobbleGum or the Frenzied Fire Augment.
- Addressed an issue where players would sometimes be awarded the Main Quest completion Calling Card when failing the Final Encounter.
- Addressed an issue where O.S.C.A.R. could become stuck in the starting area.
- Ashes of the Damned
- Closed an exploit that allowed players to block zombie pathing with Ol’ Tessie.
Modes
- Dead Ops Arcade 4
- Adjusted the max amount of fungus hazards in the jungle.
- Now 4 on Casual, 5 on Standard, and 7 on Hardcore.
- Adjusted the max amount of fungus hazards in the jungle.
Enemies
- HVT Uber Klaus
- Tesla Coils now have fixed health.
- Slightly reduced damage mitigation.
- Can now be stunned.
Challenges
- Bloodstone Camo
- Adjusted the unlock requirement from “Get 20 or more consecutive kills without taking damage 30 times” to “Get 20 or more consecutive kills without taking damage 5 times”.
- Addressed an issue that prevented the Pathfinder Camo for the Maddox RFB.
- Updated Week 1 Challenge from “Kill 10 zombies with a single Scorestreak” to “Kill zombies with Scorestreaks”.
Stability
- Added various stability fixes.
CO-OP / ENDGAME
- Addressed an issue that could prevent the Ballistic Shell Major Ability from going on cooldown when activated.
- Addressed an issue where Exotic Weapons would not progress their base Weapon Levels or Weapon Camo progress.
- Addressed an issue that prevented Dedicated Melee weapons from functioning properly with the Mega Punch Exotic Skill.