The first footage of Grand Theft Auto VI hints that something more advanced than any other might be on offer from Rockstar Games in terms of first-person perspective. Indeed, although Rockstar hasn’t told the official result of this feature for release later in 2026, those with eagle eyes on Reddit have already pointed out parts of the trailer that deviate from the familiar third-person camera view. A very fast cut of protagonist Jason behind the driver’s cockpit appears to show a seamless transition between cockpit view and one more almost cinematic exterior, suggesting that the perspective is core to the engine rather than an afterthought.
It has generally been a climb toward the glory of modernity for the first-person camera in Grand Theft Auto. For a long time, the first-person view could only be static: peering through a sniper rifle or through a mobile phone. Not until the “Enhanced Edition” of Grand Theft Auto V, however, were players provided with a full-blown first-person mode in which to experience the game. This, however, seemed quite narrow to some; much of the animation and environment were originally designed for a third-person view, and so movement often came across as “janky” and therein lay many clipping issues that broke the immersion for many.
The technical jump from last generation to today’s hardware invites us to believe that Grand Theft Auto VI is being built completely from the ground up with respect to viewports. By baking these mechanics into the initial development cycle, Rockstar can ensure that weapon handling, interior vehicle details, and character interactions feel natural. A view of a highway in a city from the above perspective of a driver, complete with hands steering the wheel in a completely realistic manner, indicates a far deeper interpretation into the interior than those recycled assets of the last game’s first-person remake.
Sure, for a title so huge as Grand Theft Auto VI, it isn’t so much a gimmick as an absolute must for modern immersion. As the industry is looking toward ever richer creating “living” worlds, navigating the streets of Leonida at eye level will likely be applicable to both the selling point of the single-player campaign and, without a doubt, the online component. If what these clues from the trailer suggest is accurate, fans will discover an enviably perfected experience when the game adorns the shelves in late 2026.