Blue Prince was crowned as the Game of the Year at this year’s The Indie Game Awards which had dismissed Clair Obscur: Expedition 33 for the publisher’s use of AI, a game which set records at The Game Awards show this year by winning in the most amount of categories. And now, Raw Fury, the publisher of Blue Prince, has officially confirmed that their game didn’t have any form of AI usage whatsoever which is reassuring for many players and fans alike.
In a recent post on Twitter/X, the publisher wrote:
“For people that need confirmation: There is no AI used in Blue Prince. The game was built and crafted with full human instinct by Tonda Ros @dogubomb & his team. It is the result of eight years of development, fuelled by imagination and creativity, and we are extremely proud of what Tonda has achieved.”
For those who don’t know already, Blue Prince is a roguelike puzzle game which puts players in the shoes of Simon P. Jones, who is about to inherit a mysterious mansion called the Mt. Holly Estate following the death of his great uncle. Amidst the total 45 rooms in the mansion, the player is required to find the hidden 46th room in order to claim his inheritance, the catch is that the layout of the mysterious mansion changes each night and Simon needs to start from the beginning if he can’t find the hidden room in time.
This indie gem also lets players uncover several mysteries with each revealing about Simon’s own past, which adds a new layer of storytelling, making the overall experience more memorable and unique.
The videogame industry is currently at a juncture regarding the use of AI in developing games and the possibility of companies replacing or severely reducing manual labor in the favor of AI which can cut down costs dramatically is heavily opposed as huge corporations have put profit over people in the past which means they could do it with AI too.
