Ubisoft currently has no plans to release another expansion or even story-based DLC for Assassin’s Creed Shadows, which means the Claws of Awaji expansion is both the first and the last one for the game. The Claws of Awaji DLC has been previously described as the “first expansion” for Assassin’s Creed Shadows which Ubisoft gave away for free to all players who had pre-ordered Shadows as a way to make up for the game’s multiple delays.
But a lot of fans and players still believed that Assassin’s Creed Shadows would go on to receive another expansion or possibly a story DLC at some point in the future cause if you look back at the earlier RPG-based entries in the franchise like Assassin’s Creed Origins, Odyssey and Valhalla, all of them had received multiple story DLC’s expanding on the events of the main games and forming a cohesive connection between the different titles and timelines in intriguing ways. But it seems none of that is in the cards for Assassin’s Creed Shadows whose post launch contents begin and end with a single DLC, though it’s a pretty substantial one.
In a recent interview with JorRaptor, Simon Lemay-Comtois, the associate game director for Assassin’s Creed Shadows stated: “As of now, at this moment for Year Two, there is no expansion on the size of Awaji that is planned.”
Though he confirmed that Ubisoft has plans for releasing other smaller add-ons for Shadows in the near future:
“We’re still working on content for post-launch and supporting it, but it’s not a full-on DLC the way a season pass would have had in the previous years,” Lemay-Comtois stated.
“We’re trying to re-adjust for Year Two a little bit,” he added. “There’s learning from Year One we can apply to Year Two. Any content we want to do in Year Two will probably be more sparse, not a drip-feed… but chunkier updates that shake things up a little more. I’m not announcing anything at this point but our strategy for Year One was to be quick and reactive, so it means smaller drops often, but for Year Two we don’t need to put fires out or anything, so it’s more what good, chunky little piece of meat… we can drop and have people come back and enjoy it.”
Assassin’s Creed Shadows in many ways, feels like a detour for the series, especially with it’s setting which is a far cry from the usual city-based parkour playground that makes up one of the most easily recognizable tenets of the franchise. Also, the main story thread doesn’t really do a lot to connect itself to the Isu plotline which is kind of the backbone of the whole franchise and one of the most fascinating elements of the whole series. These design choices clearly suggest that perhaps Shadows was always intended to be a relatively smaller, self-contained excursion for the series than anything more.