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Dying Light: The Beast Gets Update 1.3 with Performance and Stability Improvements, Gameplay Balancing and More

Shouvik Bose by Shouvik Bose
November 1, 2025
in News
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Dying Light: The Beast

Developer Techland has released Update 1.3 for Dying Light: The Beast which includes a host of fixes and improvements for the game, making the overall experience much more polished and smoother for all players. So if you’re currently playing Dying Light: The Beast, check out what the new update brings to the game ranging from gameplay changes to lots of technical improvements.

The new update makes Dying Light: The Beast more stable during long gameplay sessions and while starting a new save from scratch, besides addressing several issues that were causing the game to crash on multiple platforms. The latest update also removes technical problems that resulted in abrupt drops in FPS and general performance during co-op while also improving visuals by fixing in-game LOD and texture loading problems in many areas.

Here’s the full patch notes:

Dying Light: The Beast Patch 1.3 Release Notes

Progression:

  • Resolved a blocker preventing players from picking up the cable in “Precious Cargo”.
  • Fixed incorrect save/load behavior for doors in “Precious Cargo”.
  • Resolved an issue where players couldn’t move after disabling gas cylinders in “Chain Reaction”.
  • Fixed a potential block in “Hunting Yaga” quest if players closed the doors after killing the scientist.
  • COOP – fixed an issue in “One Flew Over the Volatiles’ Nest” where players could respawn outside the mission area after death.
  • Improved Volatile behaviour in “What lurks beyond the Pine”.
  • Fixed misplaced investigation triggers in the convoy during “The Beast Within”.
  • Adjusted AI (Suiciders) despawning in “Power Gambit”.
  • Balanced bullet count received during “Precious Cargo”.
  • Fixed NPC duplication issues in HUBs under certain scenarios.
  • Fixed unintended cooldown triggers during Hive encounters.
  • Corrected crafting and inventory data inconsistencies.
  • Fixed several terrain areas where players could get stuck.

Performance & Stability:

  • Fixed various crash issues across all platforms.
  • Improved game stability when creating new saves and during long gameplay sessions.
  • Resolved multiple cases of performance degradation and FPS drops in COOP mode.
  • Enhanced visual quality by addressing LOD and texture streaming issues.

Graphical improvements:

  • Resolved multiple lighting and visual artifacts across various missions and platforms.
  • Corrected various visual artifacts and graphical inconsistencies.
  • Addressed improper camera behavior and graphical glitches in several quests.
  • Fixed animation issues, including shotgun unequip or various loot pick-up.
  • Fixed translucent material rendering on windows.
  • Resolved floating gun issue during a cutscene.

UI and Audio:

  • Improved UI responsiveness on 4k displays.
  • Corrected key binding conflicts in settings.
  • Addressed translation errors in mission objectives.
  • Added missing description text for certain options menu.
  • Fixed opening animation playback issues on PC.
  • Resolved audio and subtitle synchronization issues in multiple quests.
  • Replaced incorrect SFX for several usable items.
  • Fixed audio behaviour places with guitar.
  • Synced and improved audio events for several mini boss fights.
  • Fixed screamer audio glitches.

Balance:

  • Increased the amount of oxidizers looted
  • Reduced the cost of wirings used for weapons crafting and upgrading
  • Introduced a new assortment to vendors with more craft parts towards the end of the game
  • Survivors in Encounters are now more resistant to player and enemy hits

Tags: Dying Light: The BeastUpdate
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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