Developer Leenzee has listed all the changes and improvements included in the upcoming patch 1.5 for Wuchang: Fallen Feathers, from fixes for graphical problems after enabling DLAA and TSR in the game along with a host of gameplay improvements that will make the Soulslike title a lot more robust and sleeker in many ways.
For example the latest patch makes slight adjustments to the invincibility frames during Wuchang’s get-up animation after being knocked down which will make it much easier for the player to recover as enemies won’t be able to hit you right away. Plus the healing animation has also been made a tad faster so you’ll be able to heal more in the same amount of time along with being able to dodge and cancel the healing process entirely, adding an element of strategy in this area of the game.
There are a lot more smaller but impactful quality of life improvements and additions in the upcoming patch for Wuchang: Fallen Feathers which will go live during the week of August 11th. So check out all the patch notes below:
WUCHANG: Fallen Feathers Patch 1.5 Key Features
Features/Bug Fixes
- Slight adjustment to the invincibility frames during Wuchang’s get-up animation after being knocked down. This is to prevent players being punished during the get-up animation and to improve the game experience at early stages of the game.
- Sped up Wuchang’s healing animation slightly to ensure players have enough time to heal. The recovery animation after drinking can now be cancelled with a dodge, enhancing the strategic element.
- Made adjustments to animations, values, and level design for certain NPCs and AI.
- Addressed the issue causing audio playback stutter on certain hardware models.
- Revised descriptions for some equipment, items and add/revise certain audio lines.
- Fixed an issue where certain keys could not be set in the key binding menu, and where some key changes could not be saved after re-binding, such as, left shift, left ctrl, left alt.
- Fixed the issue where the Buddha statue could disappear from the player’s inventory when force-quitting the game after it is placed in the Palace Hill of Chapter 1.
- Fixed an issue with the combo-based Benediction and Jade Pendant not functioning correctly in NG+ cycles.
- Addressed issues with certain terrain that can cause the player to become stuck.
- Reduced elevator waiting time and fixed the issue in Chapter 5 where the elevator may trap the player at its destination.
- Reduced impact resistance for some lower-level enemies.
- Fixed an issue where super-sampling resolution would apply incorrect parameters when using the highest settings on high-end machines.
- Other minor fixes
Crash Fixes
- Fixed an issue where changing screen resolution under certain conditions could cause the game to crash.
- Fixed shader-related errors that occurred with certain NVIDIA graphics cards.
- Fixed a GPU crash caused by certain semi-transparent assets in extreme scenarios.
- Fixed a crash caused by unnecessary rendering calls in specific scenarios.
- Fixed a crash caused by GPU hangs under specific conditions.
- Fixed a crash that could occur with a certain probability at the end of map loading due to animation blueprint concurrency.
- Other minor fixes.