The Last of Us Part 2 Remastered just received the new 1.6 patch which includes several minor bug fixes along with performance and stability improvements. And though the fixes are relatively smaller, they can still make noticable improvements in your overall experience with The Last of Us Part 2 on the PC, besides the latest patch also shows the devs’ sheer attention and care towards making the game as polished as possible in every way, which is definitely great for all players.
Patch 1.6 includes some control related fixes for the game where typing codes for in-game safes and vaults with a Mouse and a Keyboard would sometimes cause a bug leading to some numbers getting skipped. It also addresses an issue where playing The Last of Us Part 2 Remastered with a controller would cause a problem with the in-game bow which could be fired by accident if the player lets go of the trigger slowly.
There’s also some graphics related fixes in the new patch including removal of jagged lines that showed up sometimes when Screen Space Shadows is enabled, plus fixes for flickering textures in some areas such as the ground inside the aquarium and more.
Check out the complete patch notes of the new update below:
The Last of Us Part 2 Remastered Patch 1.6 Release Notes
- Fixed an issue where entering codes for safes or bank vaults could sometimes skip numbers when using mouse and keyboard controls.
- Resolved a rare progression blocker where some players were unable to shoot because their pistol was invisible during the car chase scene with Ellie and Jesse.
- Fixed a bug that prevented Exclusive Fullscreen and V-SYNC settings from being saved when changed from the in-game Display Settings menu.
- Addressed a bug related to enabling Motion Sensor Function Aiming when using a Steam Deck or supported Steam Input controllers with gyro features.
- Resolved a controller issue that prevented the bow from dynamically drawing based on trigger input and could misfire when slowly releasing the trigger.
- Addressed a bug that caused the DualShock 4 controller speaker to make a subtle noise in situations where haptic feedback would be active when using a DualSense controller.
- Resolved an issue where jagged seams appeared around corpses in snow when Screen Space Shadows were enabled.
- Resolved a bug that caused flickering corrupted textures to appear on the ground inside the aquarium.
- Fixed a bug that corrupted the leaves near the floor tank in the aquarium when Particle Density was set to medium or higher.
- Addressed an issue where using upscaling combined with High Contrast mode offset the rifle scope’s UI to the left corner.
- Fixed a bug where Tommy’s sniper rifle did not display a lens flare during the ‘The Marina’ chapter, making it harder for players to determine his line of sight when the lens flare option was disabled.
- Resolved an issue where Abby’s name did not appear on the chalkboard until Owen finished writing it, when effects density was set to very low.
- Addressed a bug that caused the shotgun’s incendiary shell visual effects to be unclear in showing how they affect enemies and the environment, when Effects Density was set to very low.
- Addressed an animation bug that allowed Abby to run during the ‘Ground Zero’ chapter in Chronological mode, unlike in the original Story.
- Various visual bug fixes related to ultrawide cinematics.
- Stability improvements.
- Performance optimizations.