An important development that brings major relief to the fans is that Techland, the developing giant behind the Dying Light franchise, has officially confirmed that no microtransactions or virtual currencies would be implemented in the much-appreciated standalone title, Dying Light: The Beast. Such an announcement has been welcomed by many gamers who had voiced their concern over current monetization practices in modern releases after the talks regarding the previous installment of the series.
Franchise director Tymon Smektała publicly confirmed that microtransactions were “not planned” for the forthcoming horror survival title. This unequivocal statement, however, breaks the trend established by Dying Light 2: Stay Human and was meant for it since the latter game had also been criticized for exploiting DL Points, the virtual currency through which players could use real money to purchase in-game items. By this perception, Techland seeks to avoid being labeled as a pay-to-win with the next big release.
Such an approach toward benefiting players is indeed rare in the larger industry, especially with the recent changes following Tekland’s majority acquisition by Tencent. This signifies independence on the part of the developer forwards to respond to community feedback on gameplay quality. Techland has also prioritized quality over speed by delaying the game’s release to better polish the core mechanics.
Dying Light: The Beast began as planned DLC for Dying Light 2: Stay Human but changing plans and a story leak transformed it into a full standalone experience. The game promises the narrative bridge between the original Dying Light and its sequel, occurring thirteen years after the former and a decade before the latter. Notably, the game promises the return of Kyle Crane, the protagonist from the first Dying Light, aiming to provide answers about his ultimate fate. Players can look forward to this new chapter when Dying Light: The Beast releases on August 22, 2025.