Peak went from cancelled game to another indie success story. This seems to be an actual uncommon trend on the indie space, as a ton of titles either get cancelled or release without fanfare. Gamers all across the world are enamored with the new cooperative experience brought by the people at Landfall and Aggro Crab, they thought it wouldn’t work, yet it actually did, people want to climb together and succeed at reaching the peak. Cooperation is a very important factor we all share, and its nice to see a rising trend on cooperative games rather than competitive ones. We at Infinite Start will cover this success story.
Peak went from cancelled to success
This happens when there’s a team that puts dedication in their projects, showing to the triple A industry that games just have to be good and fun. People don’t want microtransactions, people don’t want live services that they can’t own or host, people wants simple cooperative fun with friends, something that they can always go back to. Unfortunately, 1 million copies sold is seen as a failure in today’s day and age for many of these companies, but for a small indie developer, its actually a big success especially in just a few days.
Peak has peaked with concurrent players too, it might be thanks to the streamers playing the game, we don’t really know, but Youtube celebrities and popular figures playing a game actually boost them further. That’s why its so important to strike a deal with a streamer to get your game to become visible, its one of the best publicity methods that many are trying out. You don’t have to make a game “for Streamers” however, in fact, do not do that, be original, be creative, make the game you want to make, and find someone who wishes to play it for the masses.