A major content paradigm change in the nature of Monster Hunter Wilds was announced by Capcom in its transition to offer Arch-tempered monster fights as a constant feature instead of temporary limited-time events. The change effective from July 23, 2025, is straight from fan feedback and will enhance the long-term gaming for hunters throughout Monster Hunter Wilds.
Before, those hard variants like the challenging Arch-tempered Rey Dau only became available for limited event times. The Arch-tempered Rey Dau itself debuted way back during the “The Silent Flash” event on April 30, 2025, adding another layer of challenge with its complex strategies and boosted speed. Its temporary availability made most players unable to try their skills against it or not have the chance to come back and experience the excitement.
Responding essentially to player demands for less limited access to premium content, in a lighthearted indirect validation of their desire, Capcom has announced via official Monster Hunter Twitter that the Arch-tempered Rey Dau and upcoming Arch-tempered Uth Duna will be included in the main experience of the game. The shift will be taking place alongside the release of the “Festival of Accord: Flamefete” seasonal event, Title Update 2 for Monster Hunter Wilds. On this day, Arch-tempered Rey Dau will come back, and the Arch-tempered Uth Duna will show up in its highly anticipated form.
Capcom is also considering making other event quests permanent, abandoning the much-criticized trend of fleeting content. This move is characteristic of an attempt at introducing a more lasting and engaging game world. By making the challenging hunts a constant feature, Monster Hunter Wilds is bound to generate a steady stream of content, both for new players and veterans, who crave endless high-pressure action. This supporter-friendly strategy reflects Capcom’s commitment to customer satisfaction and the persistent development of the popular franchise.