Dune: Awakening just got a new patch titled 1.1.15.0 which is aimed at making it’s Endgame experience even more rewarding in terms of both PvP and PvE, by adding the ability to farm Tier 6 resources as well as incorporating higher chances of getting Unique drops in the form of PvE loot in Deep Desert. A huge part of the latest patch is geared towards improving Dune: Awakening’s Deep Desert, Endgame and Landsraad which will all lead to a significantly more enjoyable experience for all players, whether they prefer PvE or PvP.
Dune: Awakening continues to improve itself by aiming for a more balanced and rewarding experience for all players through the series of patches that came out for the MMO lately, and although the game still has quite a bit of issues that need to be ironed out, as stated by the players themselves, the developers will hopefully fix all of that in the coming weeks and months.
And here’s the full list of changes brought by the latest patch, check them out:
Dune: Awakening Patch Notes 1.1.15.0
Deep Desert, End Game, and Landsraad
- The spawn rate of medium fields increased from 5 back to 8, and of the small spice fields increased from 22 to 30.
- Tier 6 resources can now be collected across wider areas in the PvE part of the Deep Desert.
- We added an element of randomization to the respawn timer of unique loot containers in the Deep Desert.
- The plastanium tier crafting components were split up to drop based on the content location: Imperial Testing Stations, Caves, or Shipwrecks, with each of them dropping their own selection of components. Fallen Shipwrecks and Buried Treasure can drop components from any location.
- Added a chance of a different selection of Uniques drop in PvE loot in Deep Desert.
- The delay for leaving a PvP security zone increased from 5 to 30 seconds to prevent border camping and allow PvP players to protect their area.
- Changed Landsraad tasks to allow for Kill and Delivery Contribution to happen after the task has been completed but awarding only personal contribution. (i.e., which faction won and how many guild votes were awarded are unaffected by contributions made after the task was completed by one faction).
Other:
- Added a new audio alert for the PvP zone change.
- Improved game stability.
- Reduced the cases where the sandworm can push vehicles under terrain.
FIXES
- Fixed an issue where vehicle modules wouldn’t highlight properly after the player had applied a customization variant.
- Fixed an issue where the Harkonnen faction recruitment contract “Do you have what it takes?” could sometimes get stuck and couldn’t be completed if you exited the dialogue with Maxim Kazmir before selecting the line “It says here that you’re looking for recruits“ to complete the contract.
- Fixed an issue where contract rewards dropped on the ground if your inventory was full, which could lead to situations where you would miss them. Now rewards can only be claimed when there is enough space in your inventory.
- Fixed an issue where the positioning of a pentashield surface could overlap with an existing pentashield surface.
- Fixed an exploit that would allow building a vehicle with items from another player’s inventory.