Steam shows accessibility features, and many PC gamers who struggle with some impairment are happy to know they were heard. In this day and age its important to ensure that everyone has a fair shot at playing games. Of course, this should be done without compromising the integrity of game design as a whole, developers should be free to set a difficulty standard, they should also be free to make challenging experiences too. The fact that difficulty in itself is part of the accessibility features suit is rather weird by itself, it feels as if they were telling people that can polish their skills to just give up. We at Infinite Start will cover this and more.
Steam shows they care
It is important to understand the fact that not everyone is born equal, and some degree of differences can happen that may or may not hinder ones capabilities to do certain tasks. A good example is adding the ability for people with color blindness to have better UIs to suit their needs. In some cases like in League of Legends, turning on the color blindness UI actually improves the experience for the average player too.
Now, putting difficulty in the scale of something that meshes with accessibility is very weird. The fact that this is a thing in the first plays seems to tell that people who don’t want to play at an intended difficulty level are at a disadvantage of crippled in some way. Perseverance is not a thing that should be taken lightly, and the lack of challenges of this era can in the end form a generation of players who aren’t motivated to do hard things.
The only thing that this accomplishes is showing that putting effort into things is meaningless, and that everything should be easy in life. Adjustable difficulties are perfect, but there should be a clear middle ground of what the developer intended for the game to be, an original difficulty. Not every game is a huge challenge, and neither is every game a one button affair.