CD Projekt RED has announced new information regarding The Witcher 4’s development, something that may be worth paying attention to from the realm of PC gaming. The very highly regarded Polish development studio has shown a “console-first” approach with their very much looked-forward-to next installment in the very highly regarded fantasy RPG series. It has nothing to do with the entirely abysmal technical performance at launch with Cyberpunk 2077, its technical performance on lower console hardware in particular.
By focusing on the optimization and stabilization of The Witcher 4 for next-gen hardware such as the PlayStation 5 and Xbox Series X/S, CD Projekt RED is hoping to have a tidier and more fluid experience day one. This is an anticipatory move in hope that they can leave the past behind when it comes to the kind of systemic performance problems that needed a massive amount of post-launch patching on their previous major flagship games. For console gamers, such a focus on rock-solid basics is in fact reassuring, yielding a stable and rewarding experience on day one.
For PC enthusiasts, however, stakes are firmly in the balance. A “console-first” development cycle occasionally translates to some design and optimisation compromises when the game makes the cut to more powerful PC hardware. While the studio’s preference would be to come out with the crème de la crème title on all platforms, gaming history warns us that sometimes the master plan leaves us with atrocious PC implementations within the launch timeframe. PC gamers would certainly be interested in how this master plan stands in terms of the game’s overall performance and graphics on their platforms.
Additional updates from the development front also touched upon the issue of quest designing for the game, with a thought to draw inspiration from CD Projekt RED’s vast repertoire of past work. The likeness in this aspect means that there should be a carryover of the open-world stories and engaging side quests which have been the hallmark of the studio releases. As all of this goes hand in hand with The Witcher 4 development, the market and even the players will be concerned about how such a console-first development approach affects the end game on all platforms in question.