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Elden Ring Nightreign Patch 1.01.1 Live now, lowers Single Player Difficulty, brings tons of balancing changes and more

Shouvik Bose by Shouvik Bose
June 2, 2025
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FromSoftware has just released patch 1.01.1 for Elden Ring Nightreign and made the co-op title’s single player experience a whole lot less punishing and balanced. The patch is available right now across PC via Steam, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S, so make sure to update your game quickly.

The latest patch for Elden Ring Nightreign also brings “Automatic Revival Upon Defeat,” which lets the players revive their characters once per night boss battle while also increasing the amount of runes gained during solo expeditions. So if you’ve been struggling with Elden Ring Nightreign’s single player previously, this patch will make your experience a lot more easier and fair.

Elden Ring Nightreign

Check out all the patch notes:

Single Player Mode-exclusive adjustments

  • The amount of runes gained has been increased for solo expeditions.
  • The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.

General balance adjustments

  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.

Bug Fixes

  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death “ enemies would revive when  defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage”  would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam-only adjustments

  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
Tags: Elden Ring NightreignFromSoftware
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability. The Crysis series, Dishonored and Dragon Age are some of his most cherished Videogame franchises.

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