WWE 2K25

WWE 2K25 Gets Patch 1.11, addresses a wide range of issues while improving stability and performance

WWE 2K25 just got a whole lot better as developer Visual Concepts has released patch 1.11 which brings a ton of improvements into the game ranging from changes to in-game camera, new cutscenes for multiple wrestlers to numerous tweaks and changes to it’s gameplay. Further refinements have also been made to the game’s Island mode along with Universe mode, plus a slew of general stability and performance improvements. So if you have WWE 2K25, make sure to update your game as soon as you can.

WWE 2K25

Check out the full patch notes below:

General

  • Stability and Performance improvements

Camera Tech

  • Addressed reported concerns related to camera drifting during cutscenes
  • Changed Presentation Options to show unavailable settings as grayed out rather than not shown
  • Improvements to character tracking on ladder finishers
  • Improved camera collision on turnbuckle/Corner positions to avoid turnbuckle pads obstructing action
  • Enabled split screen in some cases with only AI managers
  • Improved camera logic for multifall matches
  • Improvements to stop blocking action cameras in MyGM Backstage
  • Improved logic for whether there is time to cut to an action cam to avoid disorienting cuts on very short animations
  • Improved Spectator Action Cam timing for taunts
  • Improved camera collision in WWE Archives backstage arena
  • Better logic for switching to Spectator Mode when ejecting managers
  • Third Person Camera now has its own depth of field settings
  • Numerous other small improvements

Create

  • Stability fixes for all modes
  • CAA
    • Addressed concerns of Arena Movie not loading the correct movie as set in custom arenas.
    • Addressed concerns of highlighted objects not blinking correctly.
    • Addressed concerns of blinking objects not having the effect disabled when leaving the current screen.
    • Addressed concerns of Arena Lights cancelling the screen when in Paste Mode instead of exiting Paste Mode.
  • CAS
    • Addressed concerns of crashes occurring after using Quicksave.
    • Added ability to change Hair Shine
    • Addressed concerns of customization options not working as expected
    • Fixed issues with camera transitions when previewing certain parts
    • Addressed issues with “Switch Parts” button when placing images
    • Added the ability to add images as Face Paint.
  • CAE/CAVic
    • Addressed concerns of music, if changed, not appearing in match.

Cutscenes

  • New Single Entrance for Cody Rhodes
  • New Tag Entrance for Fraxiom
  • New Tag Entrance for Liv Morgan and Dominik Mysterio

Gameplay

  • Tuned “Quick Getup” actions (e.g. Instant Recovery, Possum Attack) to cost more Special each time they is performed. After repeated uses the actions will no longer be available.
  • Tuned Reversal Windows to be more difficult when many are performed in quick succession.
  • Decreased the amount of Special meter gained from pin kickouts.
  • Decreased the amount of Special meter gained from Chain Wrestling
  • Tuned Vitality meter so that perma-damage is accrued more slowly
  • Added Carry branch support to certain ground grapples. Depending on Difficulty, AI may utilize Carry to perform certain Finishers.
  • Addressed reported concerns related to AI performing Possum Pin too frequently
  • Adjusted logic for AI Settings to be properly utilized in response to an opponent who is Feeding to a position in the ring or at ringside.
  • Addressed reported concerns related to AI often performing a Running Attack immediately after an Irish Whip at ringside
  • Improved AI logic for attack selection after performing a Reversal so that all Signatures and Finishers are considered.
  • Updated AI logic to sometimes use of Wake Up taunts instead of a manual reposition.
  • Improved AI logic for considering Springboard attacks to better detect if the target could likely interrupt the attempt.
  • Adjusted the rate at which bruising appears to enhance realism
  • Tuned AI to perform Leverage Pins slightly less frequently
  • Tuned AI to decrease the probability of performing Trading Blows
  • Tuned AI to increase the probability of initiating Chain Wrestling at the start of the match
  • Tuned Feeding system to decrease ringside rollout when only two characters are in the ring.

MyGM

  • Roster updates and additions
  • Custom attires are now available for offline games
  • Performance updates
  • Bug Fixes

The Island

  • Chapter 2 Quest Content is now Available.
  • Brand new gear available for purchase in the CAS Shops.
  • Various Stability and Bug Fixes.

Universe

  • Addressed reported concerns related to “days held” showing the incorrect stat for certain women’s championships
  • Various Stability Fixes
  • Addressed reported concerns related to referee slots filling properly
  • Updated gauntlet eliminator matches to properly cap at 8 superstars in the ring
  • Addressed reported concerns related to double title matches showing incorrectly
  • Addressed reported concerns related to the match card
  • Addressed reported concerns related to championship match generation after cash in on 2 day PLEs
  • Made various fixes to custom match types, including:
  • Addressed reported concerns related to custom match types settings applying to non-custom matches
  • No Count match options can now properly be applied to custom matches
  • Addressed reported concerns related to a Tag championship appearing as a singles belt
  • Addressed reported concerns related to not being able to disable the special guest referee meter in universe matches
  • Addressed reported concerns related to balancing sliders not applying to universe matches
  • Addressed reported concerns related to Superstars sometimes appearing as the wrong Superstar in cutscenes when using manager attire
  • Addressed reported concerns related to entrances being turned off after editing a match in universe mode
  • Added title match support to several rivalry actions
  • Addressed reported concerns related to accepting a future match in a promo sometimes resulting in the two superstars continually trying to fulfill the booking even after the match has already happened
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