After a long wait, Rockstar Games has not only released the highly anticipated second trailer for GTA 6 but also provided tons of new details regarding the characters, key places and other crucial updates on the upcoming Open World title. And all of them emphasize that GTA 6 is about to push the boundaries of gaming as we know it–from gloriously detailed and fully realized places that you can get completely lost in to characters who feel like real people with their own unique backstories and traits, GTA 6 is turning out to redefine gaming as we know it, on a scale that was previously unthinkable.
And even though the trailer itself is said to be running on the Playstation 5, it also looks heavily upscaled and locked at 30 FPS which only seems to be the baseline level of visual fidelity that GTA 6 can offer. Looking at all the screenshots that showcase the world of Vice city and all it’s diverse surroundings in an unprecedented level of detail, it sure seems like GTA 6 has the potential to bring even the mighty RTX 5090 to it’s knees, when it eventually comes out on the PC after it releases on the consoles, as happened with GTA 5 as well.
Also, so far the Unreal Engine 5 has been the reigning champion of videogame graphics but these screenshots clearly show that Rockstar’s in-house RAGE engine has surpassed it in a myriad of ways. Many of these screenshots are easily some of the most photorealistic visuals ever seen in a videogame thus far.
Here are some of the jaw-dropping screenshots from the world of GTA 6:
Looking at these insanely lifelike screenshots, it sure seems that GTA 6 will set a new benchmark for visual realism in videogames, and possibly continue to be for a long time especially considering the sheer scale of the world.
The world of GTA 6 looks to be the new graphical tour-de-force which makes the recent delay of it’s release window much more sensible and worth waiting for.