Black Ops 6 Zombies is an absolute joy, bringing the long-standing mode back to its roots with round-based modes once again embedded in tighter maps. With all of the Wonder Weapons, secrets and overarching objectives awaiting players, it will no doubt be a real time-consumer over the game’s lifespan. While much of the mode looks to its past in terms of what it wants to offer, there are new components that require your attention.
The ability to create a loadout to kick off round one with a chosen weapon is nice, but that isn’t the new addition we are highlighting here. Instead, let’s talk about Augments, a series of modifiers that can be affixed to Perk-A-Colas, Ammo Mods and Field Upgrades to further customize your playstyle.
Here are all of the Augments, major and minor, and what they do once you unlock them. Remember, only one major and minor augment can be tied to each Perk-A-Cola, Ammo Mod and Field Upgrade. Choose wisely.
Perk-A-Cola Augments
Jugger-Nog
Probiotic (Major) – Slightly increase maximum health with Jugger-Nog.
Turtle Shell (Major) – Armor acts as a shield on your back, completely absorbing damage to your back. No damage mitigation when hit from the front.
Reactive Armor (Major) When an armor plate breaks, nearby normal enemies are stunned for a short time.
Retaliation (Minor) – Deal bonus damage while health is low.
Hardened Plates (Minor) – Armor plates have more damage mitigation.
Hard Target (Minor) – While Tactical Sprinting, projectile damage is reduced.
Quarterback (Minor) – Use equipment while sprinting.
Hot Foot (Minor) – Gain a speed boost after your equipment kills an enemy.
Speed Cola
Supercharged (Major) – Field Upgrades recharge a bit faster.
Classic Formula (Major) – Reload speed is even faster.
Phantom Reload (Major) – Weapon magazines are slowly refilled over time.
Speedy Roulette (Minor) – The Mystery Box settles much faster.
Quick Swap (Minor) – Swap weapons faster.
Fast Pitcher (Minor) – Deploy equipment faster.
Deadshot Daquiri
Dead Head (Major) – Further increase critical damage.
Dead First (Major) – Deal double critical damage if an enemy is at full health.
Dead Again (Major) – Critical hits have a chance of adding a bullet to your magazine.
Dead Break (Minor) – Increase damage to armor pieces.
Dead Draw (Minor) – Reduce hip-fire spread.
Dead Set (Minor) – Reduce gun movement while doing advanced movement.
Quick Revive
EMT (Major) – Reviving an ally allows them to keep all of the perks on their bleed-out bar.
Equivalent Exchange (Major) – If you have Quick Revive while downed, killing an enemy will revive you and remove Quick Revive. This can be done up to 3 times.
Dying Wish (Major) – On lethal damage, become immune to all damage for 2 seconds and keep 1 health. Quick Revive is removed on use.
Swift Recovery (Minor) – Reviving an ally increases both of your movement speeds for a short time.
Karmic Return (Minor) – Reviving an ally heals you to full health.
Slow Death (Minor) – Increase your time in last stand.
Elemental Pop
Citrus Focus (Major) – If a weapon as an Ammo Mod applied, Elemental Pop will only activate that one.
Imperil Peach (Major) – Enemies that hit you have a chance to trigger a random Ammo Mod.
Electric Cherry (Major) – Reloading creates an electric damage discharge that damages and stuns nearby normal enemies. The more empty the magazine, the stronger the damage.
Rally (Minor) – On activation, repair all nearby allies’ armor to full.
Dark Flare
Extension (Major) – Significantly increase Dark Flare duration.
Supernova (Major) – The beam is replaced with a sphere that damages nearby enemies as it travels. The ball detonates at the end of Dark Flare’s duration.
Dark Pact (Major) – Beam heals and revives other players on contact.
Broad Beam (Minor) – Significantly increases the size of the beam.
Heavy Shadow (Minor) – The beam slows enemies on contact.
Extra Charge (Minor) – Increase max charges by 1.
Healing Aura
Resilience (Major) – All affected players have their health regen delay reduced and their rate of healing increased temporarily.
Enduring Radiance (Major) – The beams and their healing effects persist for a short time after leaving the area of effect.
Persistence (Major) – Revived players keep all perks on their bleed-out bar.
Inner Strength (Minor) – Affected player damage is slightly increased for a short time.
Protection (Minor) – Healed players have damage slightly mitigated for a short time.
Stoic Presence (Minor) – On activation, special and elite enemies are stunned while normal enemies are knocked down.
Aether Shroud
Group Shroud (Major) – Nearby players are also cloaked.
Burst Dash (Major) – Warp forward a short distance, killing all normal enemies in your path.
Void Sheath (Major) – Swap to your dedicated melee weapon as it’s imbued with Dark Aether energy. Kills allow you to stay in Aether Shroud for longer.
Instant Reload (Minor) – Activation instantly reloads your currently held weapon.
Extra Charge (Minor) – Increases max charges by 1.
Extension (Minor) – Aether Shroud duration is significantly increased.
Joshua Garibay
Joshua has been embedded in the gaming industry since 2009, and gaming since the days of the Sega Genesis. His occupational focus in environmental health and safety may not cross over much with his beloved hobby, but he has always found time to play the latest releases, AAA and indie alike, as well as continue writing about the industry that has brought him countless years of joy.