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Ex-Dragon Age Producer Describes How He’d Change Several Key Moments in the Series

Shouvik Bose by Shouvik Bose
September 27, 2026
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Dragon Age

Bioware’s Dragon Age series of dark-fantasy-RPGs have suffered one of the most poignant fates in gaming, despite having enormous potentials that went on to be dishearteningly untapped and unexplored and now, it’s unlikely we’ll ever see anything from the franchise again. But still, the Dragon Age games carry that unique Bioware-DNA that makes playing those games an incredibly memorable experience, in terms of their rich narratives and branched storytelling, even after the rather disappointing Dragon Age Veilguard which came out in 2024.

If you’re looking for powerful writing and rich lore in videogames, you’ll find that the Dragon Age series still hasn’t lost any of it’s luster, even in 2026, which is a testament for how influential many of those titles were when they first came out, especially Dragon Age Origins which remains a beloved and highly cherished title in it’s genre to this day.

And in a recent Q&A posted on TikTok, former Dragon Age exec Mark Darrah has revealed parts of the narrative he’d change in all the different games, if he were to make those titles again from scratch. And if you’ve been a fan of those older games, it’s safe to say that you will find yourself agreeing to some of his choices.

“I would be tempted to cut or dramatically reduce the dream sequence content in the Mage Tower,” Darrah began, discussing Dragon Age: Origins’ rather lengthy sojourn into the Fade that he admitted felt like “filler.” Continuing, he added: “It’s not great content, and it was definitely done pretty fast in the end.”

For Dragon Age 2, Darrah said he’d alter the ending where regardless of whom you side with, things end badly for Orsino while Meredith is proven to be correct, which kind of defeats the purpose of the choice.

“[I’d change it so] if you side with the mages that you don’t fight Orsino,” Darrah decided. “Because essentially it makes Meredith right. My feeling is Dragon Age 2 ends with, no what you choose, Meredith is right because the mages lose control.”

And when it comes to Dragon Age Inquisition, Darrah said he’d trim the game in many ways, as one of the biggest complaints regarding the 2014 title is it’s length, which has been described as unnecessarily long.

“I’d probably cut Hissing Wastes maybe, or one of the big levels,” Darrah said. “It’s too big. And the other thing I would change is to dramatically reduce the amount of power you need to go on crit path missions. That’s there for not super great reasons, and I think you could cut it by 40-60% and the game would just be paced better.

But as for Dragon Age Veilguard, Darrah has said he doesn’t have an answer for what he’d remove, although he has confirmed that he’d add ‘The Keep’, which allows players to transfer their choices that were made in all the earlier titles, straight into the new game.

After the overall disappointing results of Veilguard, Bioware is now solely focused on developing the next Mass Effect, which is likely years away.

Tags: BiowareDragon Age
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Shouvik Bose

Shouvik Bose

Shouvik Bose became fascinated with Videogames at an early age, he loves playing and writing about what he plays. He enjoys the whole craft of writing as much as playing, and feels that both are forms of Art by themselves. Primarily a PC gamer, he loves games that excel at gameplay and replayability.

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