Game Freak has released patch 1.0.8 for Beast of Reincarnation which adds official support for NVIDIA DLSS 4.5 and AMD FSR 4.0 along with a plethora of tweaks and adjustments to make the newly released action RPG more polished and smoother for all players. The newest patch also comes with additional parameters for the in-game camera including distance options such as Close, Medium, and Far which offers more visual customization to the gameplay, both within and outside the combat.
Patch 1.0.8 adjusts several event and cutscene triggers which will prevent the same cutscene from being played over and over again when the player moves between certain areas in Beast of Reincarnation. Combat behavior regarding several bosses along with changes in enemy placements have also been made, while increasing the overall damage and HP recovery from Bloom Arts, plus tons of other tweaks and quest improvements.
Check out the full patch notes below:
Beast of Reincarnation PC Patch Notes (v1.0.8)
- Additional camera changes:
- Added player camera distance options: Close, Medium, and Far.
- Various further adjustments to the player camera, both in and out of combat.
- Camera adjustments will continue as needed in future updates.
- Adjusted certain in-game cinematic camera cuts.
- Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.
- Due to this trigger adjustment, players mid-playthrough may experience duplicate playback for a very small number of event lines.
- Adjusted the return cutscenes after defeating bosses.
- Implemented DLSS 4/4.5 (L/M) and FSR 4 support.
- Frame generation options are planned to be implemented soon.
- Expanded keybinding options to allow the “Interact” action to be assigned freely to any button or key.
- Expanded keybinding settings to support side buttons on mice that have them.
- Added subtitle size adjustment options: Extra Small, Small, Medium, Large, and Extra Large.
- Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles outside of cinematics, text size will remain unchanged when set above Medium to prevent overlapping with other UI elements.
- Placed additional objective markers along the progression route in the early story to make navigation clearer.
- Emma no longer takes damage from falling or being partially submerged in water.
- Adjusted water submersion detection.
- This update applies adjustments to select areas only.
- Adjusted combat behavior for some bosses.
- Increased the damage and HP recovery amounts for Bloom Arts.
- Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.
- Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.
- Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.
- Adjusted enemy placement in certain areas.
- Changed target lock-on behavior defaults to “OFF” for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch).
- This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.
- Shortened the main route in the Pilgrim’s Zone.
- You can now proceed directly to the Belfry without passing through the Cave or Stone Chamber areas.
- Fixed an issue with the cloud streaming version of the game where delayed enemy spawns could block game progression.
- Fixed an issue where performance would lag/drop significantly when activating the “End of the Line” skill mod on the Bloom Art: “Kiku: Bloom Strike.”
- Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.