Halo Studios has released a new patch for Campaign Evolved which brings more adjustments into the game’s graphics settings (including the option to turn off chromatic aberration and film grain individually), allowing you to customize the visuals for your preferred experience, while also letting you disable both upscaling and anti-aliasing completely. So now, you can play around with the video setting more freely in Halo Campaign Evolved without needing to mess around with the game’s Engine.ini file.
Besides, there’s a lot of gameplay tweaks in the patch which allows for a more consistent experience, for example the Jackals can now be staggered much “more reliably” after their hands and feet are blasted, plus there’s also “several fixes for Sgt. Johnson in Boarding Action to address issues that could block mission progression.” Overall, the new update makes the gameplay experience more polished and enjoyable for all players of Combat Evolved, so check out the full patch notes below:
New Video Settings
Chromatic Aberration & Film Grain
Chromatic Aberration and Film Grain are used throughout Halo: Campaign Evolved for a variety of visual effects and rendering systems.
With the August 17th update, players will now have the option to turn Chromatic Aberration and Film Grain on or off individually to better suit their visual preferences.
Upscaling Options on PC
While setting your Upscaling Quality to Native (100% render resolution) removes resolution upscaling, Halo: Campaign Evolved continues to use processing techniques for image reconstruction, anti-aliasing, and other graphical enhancements.
The August 17th update adds a new “None” setting under Upscaling Technique that allows upscaling and anti-aliasing to be turned off completely.
Global
- Jackals can now be staggered more reliably when targeting their hands and feet.
- Implemented several fixes for Sgt. Johnson in Boarding Action to address issues that could block mission progression.
- The Assault Rifle’s rate of fire and spread have been corrected to match the weapon’s intended performance.
- Fixed an issue where Marines and Flood Marines would not fire their Assault Rifles when the Magnified Skull was enabled.
- Marines equipped with a Battle Rifle will now fire their weapon as intended.
- Improved Active Camo behavior to reduce instances of uncloaking when falling from a ledge or walking over small bumps.
- Fixed an issue where console players using mouse and keyboard could experience inconsistent weapon firing.
- Fixed an issue where console players using mouse and keyboard could experience inconsistent weapon firing.
- Attempting to reload the Magnum immediately after firing will now correctly start the reload process.
- Players can now interrupt the reload animation of the Fuel Rod Cannon, Rocket Launcher, or Needle Rifle by throwing grenades.
- Achievement progress will no longer be awarded incorrectly when using restricted Skulls or difficulty modifiers.
- Fixed an issue where achievements earned while playing offline were not awarded after reconnecting to the XBOX network, requiring players to repeat the unlock requirements.
- Reduced instances where audio would become muddy, crackly, and pop during the mission Keyes.
- Campaign Remix will no longer crash when Flood replace a group of enemies intended to enter vehicles.
- Improved the account linking process where failing to make a Microsoft account would require a full title restart to attempt linking again.
PC
- Numerous improvements to PC stability and performance have been made, including:
- Mouse & keyboard custom key bindings will no longer reset to default after restarting the game.
- Adjusted Maximum Frame Rate options when using VSync on high refresh rate displays to prevent stability issues.
- Improved stability when using XeSS Frame Generation and an in-game maximum frame rate limit.
- Reduced occurrences of stability issues when loading a co-op session.
- Added support for all graphics quality options across all supported devices.
- Players can now select any graphics quality option, from Very Low to Ultra, regardless of their device type or hardware class.
- All supported AMD graphics cards now properly utilize Advanced Shader Delivery, significantly reducing shader loading times and minimizing in-game hitching.
- Frame rate during cinematic playback has been improved while using Frame Generation.
- For improved performance, Frame Generation will automatically turn off during cinematics and then turn back on when gameplay resumes.